mcjoin
ENet-CSharp
Our great sponsors
mcjoin | ENet-CSharp | |
---|---|---|
1 | 1 | |
140 | 87 | |
- | - | |
0.0 | 5.9 | |
over 1 year ago | 6 months ago | |
C | C | |
ISC License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mcjoin
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Configuring Multicast
Try https://github.com/troglobit/mcjoin
ENet-CSharp
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Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.
What are some alternatives?
Ventoy - A new bootable USB solution.
dperf - dperf is a 100Gbps network load tester.
Minctest - tiny unit testing framework for ANSI C
Riptide - Lightweight C# networking solution for multiplayer games.
Jool - SIIT and NAT64 for Linux
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
WendzelNNTPd - A usable and IPv6-ready Usenet-server (NNTP daemon). It is portable (Linux/*BSD/*nix), supports AUTHINFO authentication, contains ACL as well as role based ACL and provides "invisible" newsgroups. It can run on MySQL and SQLite backends.
MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.
ETTrace - Easily and accurately profile iOS apps
pytricia - A library for fast IP address lookup in Python.
bacnet-stack - BACnet Protocol Stack library provides a BACnet application layer, network layer and media access (MAC) layer communications services.
ENet-CSharp - Reliable UDP networking library