|10 months ago||5 months ago|
|ISC License||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning mcjoin yet.
Tracking mentions began in Dec 2020.
Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
3 projects | /r/opensourcegames | 3 May 2022
Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.
What are some alternatives?
Ventoy - A new bootable USB solution.
Minctest - tiny unit testing framework for ANSI C
dperf - dperf is a 100Gbps network load tester.
Riptide - Lightweight C# networking solution for multiplayer games.
Jool - SIIT and NAT64 for Linux
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.
ENet-CSharp - Reliable UDP networking library