mcjoin VS ENet-CSharp

Compare mcjoin vs ENet-CSharp and see what are their differences.

ENet-CSharp

A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)
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mcjoin ENet-CSharp
1 1
140 87
- -
0.0 5.9
over 1 year ago 6 months ago
C C
ISC License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mcjoin

Posts with mentions or reviews of mcjoin. We have used some of these posts to build our list of alternatives and similar projects.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.
  • Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
    3 projects | /r/opensourcegames | 3 May 2022
    Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

What are some alternatives?

When comparing mcjoin and ENet-CSharp you can also consider the following projects:

Ventoy - A new bootable USB solution.

dperf - dperf is a 100Gbps network load tester.

Minctest - tiny unit testing framework for ANSI C

Riptide - Lightweight C# networking solution for multiplayer games.

Jool - SIIT and NAT64 for Linux

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

WendzelNNTPd - A usable and IPv6-ready Usenet-server (NNTP daemon). It is portable (Linux/*BSD/*nix), supports AUTHINFO authentication, contains ACL as well as role based ACL and provides "invisible" newsgroups. It can run on MySQL and SQLite backends.

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.

ETTrace - Easily and accurately profile iOS apps

pytricia - A library for fast IP address lookup in Python.

bacnet-stack - BACnet Protocol Stack library provides a BACnet application layer, network layer and media access (MAC) layer communications services.

ENet-CSharp - Reliable UDP networking library