Introducing .NET Multi-platform App UI (MAUI)
Mono
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Introducing .NET Multi-platform App UI (MAUI) | Mono | |
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273 | 90 | |
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Introducing .NET Multi-platform App UI (MAUI)
- Developers are not happy with .NET MAUI, but nobody in the team cares about it
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Android predictive back support
I am migrating XF app into MAUI and writing a simple Navigation framework because Prism doesn't work well and I didn't use anything advanced anyway. So, I am surfing the code of MAUI to intercept all the back buttons, etc. I haven't found a single mention of apis related to predictive back "RegisterOnBackInvokedCallback", "OnBackInvokedDispatcher", "OnBackPressedDispatcher", "AddCallback", "android:enableOnBackInvokedCallback" Also I don't see any issue on github that would say "Support Android Predictive back". Only one kinda related https://github.com/dotnet/maui/issues/8680
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Group List View And Collection View are not working In .NET MAVI For IOS
Below issue is still reproducing in Maui .net7.0 version also. #10163
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.NET 8 – MAUI
Maui is Open Source, MIT License
https://github.com/dotnet/maui
.NET is Open Source
https://dotnet.microsoft.com/en-us/platform/open-source
I do share your skepticism of Microsoft, but it looks like the economics and cash flow dynamics have changed drastically after the advent of the cloud.
Microsoft is more focused on getting developers onto its ecosystem and help them with open source projects with the hope that they will use its Azure cloud services and bring in the money.
My skepticism is a bit relaxed now and I have no qualms using .NET.
I hope I am not wrong.
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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What's New in Final RC for .NET 8, .NET MAUI, Asp.net Core and EF8
While this is the quite endorsed by the community: https://github.com/dotnet/maui/discussions/339
I think the fundamental issue is that desktop Linux is way too fragmented. Not only just GTK2/3 and Qt but you have GNOME, KDE, XFCE, Cinnamon and then you have X11, Xorg, Wayland...
To be honest, all those craps are why desktop Linux never took off. I'm very safe to say MAUI for Linux will eventually renders components off its own using framebuffer and hardware acceleration APIs such as OpenGL or Vulkan just because of the market fragmentations...
If desktop Linux truly wants to get the attention, it will need to unify. Fixing dependency hell using Flatpak is the right direction.
There is an existing old fork of MAUI for Linux that uses GTK: https://github.com/jsuarezruiz/maui-linux
- MSFTbot: “We've moved this issue to the Backlog milestone”
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Every other tab in Shell doesn't show Shell.TitleView on Android
First I came across this Github issue: https://github.com/dotnet/maui/issues/9687 - According to this issue, this is a known bug for MAUI iOS, but it works OK for MAUI Android. As I said, I target Android only and I have the exact same issue. It's apparantly fixed with some of the latest versions for MAUI but the problem still occurs to me even with MAUI version:
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Bindable properties issue with Custom controls
I saw this and tried to imitate (ofc my lack of experience wouldn't allow me to do it in the exact way). Already found some documentation that allowed to understand better. Thanks for the insigh.
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ASP.NET Core - how to create an IdentityUser account from an external login
I implemented the Auth controller following this sample code from Microsoft.
Mono
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How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
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Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
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How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
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Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
- Ich werde niemals auf Proprietäre r Basis software entwickeln
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never ending
It also gained a lot of more popularity and success after the release of the open source implementation of it called Mono.
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Help with using Mono with CMake
Hey, I'm working on a C++ game engine in VS Code and wanted to add C# scripting, so I'm trying to install Mono. I already got SDL2 working with CMake, but I'm having trouble setting up Mono because it doesn't seem to have any out of the box CMake support.
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What do you guys think about this? Microsoft is experimenting with a Windows gaming handheld mode for the Steam Deck.
Microsoft already has universal cross flatform low level spyware as C# and .NET (which is used by tons of even native linux games, especially made with Unity), mono is sponsored by Microsoft and has telemetry. Wine also uses mono.
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An interesting title
And then installs proprietary steam, spotify, vscode and develops on C# for linux with telemetry even in mono runtime...
What are some alternatives?
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
squoosh - Make images smaller using best-in-class codecs, right in the browser.
CoreFX - This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime
react-native-windows - A framework for building native Windows apps with React.
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework