matter-js
webaudio-examples
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matter-js | webaudio-examples | |
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9 | 39 | |
15,930 | 1,185 | |
- | 1.4% | |
7.0 | 5.5 | |
about 1 month ago | 16 days ago | |
JavaScript | HTML | |
MIT License | Creative Commons Zero v1.0 Universal |
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matter-js
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Copying Angry Birds with nothing but AI
Do you think this worked so cleanly because there is a tutorial similar to this and its in the dataset?
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Draggable physics button? How would you create such an effect?
If you don't want to create your own physics engine, there are also existing ones like matter.js.
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Advice about useful libraries to create a 2D car game (hill climb racing style)
A physics engine for the basic stuff (colisions with the terrain, gravity, rigid body mechanics, suspension springs...) would be great and I think Matter.js it's a great option
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Phaser vs PixiJS for making 2D games
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
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Canvas Liquid Effect using Matter.js and SVG Filters
I have created a demonstration for liquid (or gooey) effect on HTML Canvas using Matter.js and SVG Filters.
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Server side game collisions
I recently came across this library: https://github.com/liabru/matter-js
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Is there a good JavaScript library for 2D collision?
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
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Matter.js z-index?
https://github.com/liabru/matter-js/issues/243 was a bit confusing. The solutions in this thread don't seem to work for me, and i cant find any information elsewhere.
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Walking AI: Simple Neural Network from Scratch
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
webaudio-examples
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How to Create an Audio Visualizer using Nextjs
In this article, we'll explore three essential terms in the Web Audio API for our project. For more in-depth information, visit MDN Docs.
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Mobile Web Audio: Removing Media Controls from Notifications Tray
Exhausted and having tried out various approaches without much success, I decided to give Web Audio API a try. While it appeared slightly harder to work with, I was frankly running out of options. All that said, moving from HTML5 Audio to Web Audio API involved quite a fair bit of changes and experimentation.
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Tone.js and the Web Audio API
MDN Web Audio Doc
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Web FM synthesizer made with HTML5
I found the wikipedia article [1] on the subject to be helpful to understand a little bit whats going on here.
I wonder if there's more performant wasm implementations that can interface with the WebAudio API [2]? Quick search brings up things like [3]
[1] https://en.wikipedia.org/wiki/Frequency_modulation_synthesis
[2] https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...
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Creating a Cyberpunk-Themed Music Player with React, Web Audio API, and Canvas
Feel free to refer to the official documentation to learn more about the Web Audio API.
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JavaScript Web APIs Series: Audio and Video APIs
You can see details on how to implement this API in your application, including the interfaces that it extends, the necessary permissions, browser compatibility, and much more on its MDN page.
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Generating sound in modern Web Audio API
As part of my effort to remake my old Artsy demo in more modern JavaScript, I decided to start with the music player. The original Amiga demo from 1993 used the SoundTracker MOD format, but my remake from 2013 uses an MP3 file, which was a bit of a cheat. Playing an MP3 is efficient and requires almost zero code, but it's not very interesting. Also, it requires loading several megabytes of data. So I decided to try to make a MOD player from scratch, using only the Web Audio API
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How to Use Rust Code in a JavaScript Worklet (Without wasm-pack)
After taking a good look through the Web Audio API documentation, I decided that the best way for my synthesizer to output sound to the speakers was through the use of the AudioWorkletNode combined with an AudioWorkletProcessor. This combination of two nodes would allow me to generate audio in a background thread which could then be played through the speakers.
- I want to recreate this piano website
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Introduction to Web Audio API
Let us take a look at various concepts behind Web Audio API.
What are some alternatives?
kaboom.js - 💥 JavaScript game library
butterchurn - Butterchurn is a WebGL implementation of the Milkdrop Visualizer
melonJS - a fresh, modern & lightweight HTML5 game engine
standardized-audio-context - A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
offscreen-canvas - Demo app using worker.Canvas
audioworklet-polyfill - 🔊 Polyfill AudioWorklet using the legacy ScriptProcessor API.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
particle-emitter - A particle system for PixiJS
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
emsdk - Emscripten SDK
svelte-canvas - 🎨 Reactive canvas rendering with Svelte.
react-tetris - Use React, Redux, Immutable to code Tetris. 🎮