matter-js
PixiJS
Our great sponsors
matter-js | PixiJS | |
---|---|---|
9 | 116 | |
15,930 | 42,496 | |
- | 1.2% | |
7.0 | 9.9 | |
about 1 month ago | 10 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matter-js
-
Copying Angry Birds with nothing but AI
Do you think this worked so cleanly because there is a tutorial similar to this and its in the dataset?
https://github.com/liabru/matter-js/wiki/Tutorials
-
Draggable physics button? How would you create such an effect?
If you don't want to create your own physics engine, there are also existing ones like matter.js.
-
Advice about useful libraries to create a 2D car game (hill climb racing style)
A physics engine for the basic stuff (colisions with the terrain, gravity, rigid body mechanics, suspension springs...) would be great and I think Matter.js it's a great option
-
Phaser vs PixiJS for making 2D games
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
-
Canvas Liquid Effect using Matter.js and SVG Filters
I have created a demonstration for liquid (or gooey) effect on HTML Canvas using Matter.js and SVG Filters.
-
Server side game collisions
I recently came across this library: https://github.com/liabru/matter-js
-
Is there a good JavaScript library for 2D collision?
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
-
Matter.js z-index?
https://github.com/liabru/matter-js/issues/243 was a bit confusing. The solutions in this thread don't seem to work for me, and i cant find any information elsewhere.
-
Walking AI: Simple Neural Network from Scratch
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
PixiJS
-
Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
-
JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
-
A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
-
My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
-
Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
-
Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
-
Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
-
Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
kaboom.js - 💥 JavaScript game library
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
melonJS - a fresh, modern & lightweight HTML5 game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
offscreen-canvas - Demo app using worker.Canvas
react-canvas - High performance <canvas> rendering for React components
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
A-Frame - :a: Web framework for building virtual reality experiences.
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Pattern-Script - Open Source HTML5 Game Engine based on PuzzleScript
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.