matter-js
Projectile-Motion-Simulation
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matter-js | Projectile-Motion-Simulation | |
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9 | 1 | |
15,930 | 5 | |
- | - | |
7.0 | 0.0 | |
about 1 month ago | 12 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matter-js
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Copying Angry Birds with nothing but AI
Do you think this worked so cleanly because there is a tutorial similar to this and its in the dataset?
https://github.com/liabru/matter-js/wiki/Tutorials
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Draggable physics button? How would you create such an effect?
If you don't want to create your own physics engine, there are also existing ones like matter.js.
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Advice about useful libraries to create a 2D car game (hill climb racing style)
A physics engine for the basic stuff (colisions with the terrain, gravity, rigid body mechanics, suspension springs...) would be great and I think Matter.js it's a great option
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Phaser vs PixiJS for making 2D games
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
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Canvas Liquid Effect using Matter.js and SVG Filters
I have created a demonstration for liquid (or gooey) effect on HTML Canvas using Matter.js and SVG Filters.
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Server side game collisions
I recently came across this library: https://github.com/liabru/matter-js
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Is there a good JavaScript library for 2D collision?
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
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Matter.js z-index?
https://github.com/liabru/matter-js/issues/243 was a bit confusing. The solutions in this thread don't seem to work for me, and i cant find any information elsewhere.
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Walking AI: Simple Neural Network from Scratch
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
Projectile-Motion-Simulation
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A few super simple simulations.
Projectile motion: https://beetrandahiya.github.io/Projectile-Motion-Simulation/ Github:-https://github.com/beetrandahiya/Projectile-Motion-Simulation [bruh, star it if u like it]
What are some alternatives?
kaboom.js - 💥 JavaScript game library
dualnback - In n-back task you need to remember n previous spatial or auditory stimuli. N-back is a memory test where n refers on how many previous stimuli must be remembered. Dual means that verbal auditory stimulus and spatial visual stimulus are presented at the same time and must be remembered separately.
melonJS - a fresh, modern & lightweight HTML5 game engine
Rocket-test - This is a simulation of a solid propellant rocket . The situations is a straight accent and descent , that means angle of launch is perpendicular to the surface and acceleration due to gravity is assumed constant throughout.
offscreen-canvas - Demo app using worker.Canvas
inverted-pendulum - pendulum physics simulation
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Badminton-Game - Badminton game using vanilla JavaScript
Pattern-Script - Open Source HTML5 Game Engine based on PuzzleScript
Realistic-Gravity
svelte-canvas - 🎨 Reactive canvas rendering with Svelte.
BallPhysics - 2D physics engine written in JavaScript🏀