matrixmultiply
manim
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matrixmultiply | manim | |
---|---|---|
4 | 144 | |
202 | 57,814 | |
- | - | |
6.0 | 8.6 | |
about 2 months ago | 12 days ago | |
Rust | Python | |
Apache License 2.0 | MIT License |
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matrixmultiply
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Help understanding the state of ndarrays and linalg in Rust.
The matrixmultiply crate from the ndarray author (https://github.com/bluss/matrixmultiply) is one such implementation. It uses the same algorithm as the BLIS project (https://www.cs.utexas.edu/users/flame/pubs/TOMS-BLIS-Analytical.pdf) to partition the problem and exploit the cache hierarchy. It isn't as well tuned as eg. Intel MKL or BLIS, but the results are very respectable.
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faer 0.8.0 release
Do you plan to support integers as native types? I know there is an issue for the crate matrixmultiply for that, it seems it can be problematic because of overflow.
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Faster `matrixmultiply` ?
There's a famous crate [matrixmultiply](https://github.com/bluss/matrixmultiply) for matrix-matrix multiplication in Rust. But it's a bit slow for me.
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Nim vs Rust Benchmarks
In my benchmarks, Nim is faster than Rust:
- multithreading runtime (i.e Rayon vs Weave https://github.com/mratsim/weave)
- Cryptography: https://hackmd.io/@gnark/eccbench#Pairing
- Scientific computing / matrix multiplication: https://github.com/bluss/matrixmultiply/issues/34#issuecomme...
There is no inherent reason why a Nim program would be slower than Rust.
manim
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
That is definitely one of the things he does better than most. He actually wrote a custom library for math animations: https://github.com/3b1b/manim
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Where Is Noether's Principle in Machine Learning?
Not quite what you're looking for, but worth pointing out that Grant Sanderson of 3Blue1Brown has published the "framework" he uses for his math videos on GitHub.
https://github.com/3b1b/manim
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3Blue1Brown Calculus Blog Series
3b1b uses a python library for creating those videos.
https://github.com/3b1b/manim
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Animating High School Maths Curriculum
Manim, 3b1b's animation library is open source: https://github.com/3b1b/manim
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Why do people think animation involves a ton of coding?
Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
- Connaissez-vous des petits youtubeurs dans le style de Micode?
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Stickman fucks around with math and finds out
It kinda looks like this: https://github.com/3b1b/manim, but that would be a crazy usage of it. Wondering if theyโre compositing Manim with a more traditional animation suite.
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Online classes in china ๐ฅ
Probably used this for the animation: https://github.com/3b1b/manim
- Material python
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What language for creating mathematical modeling program?
3blue1brown has had success with (their tool) manim, which uses Python.
What are some alternatives?
weave - A state-of-the-art multithreading runtime: message-passing based, fast, scalable, ultra-low overhead
geogebra - GeoGebra apps (mirror)
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
reanimate - Haskell library for building declarative animations based on SVG graphics
Programming-Language-Benchmarks - Yet another implementation of computer language benchmarks game
Tools-to-Design-or-Visualize-Architecture-of-Neural-Network - Tools to Design or Visualize Architecture of Neural Network
Programming-Language-Benchmark
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization ๐๐พ
Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources ๐
NumPy - The fundamental package for scientific computing with Python.
faer-rs - Linear algebra foundation for the Rust programming language
jupyter-manim - manim cell magic for IPython/Jupyter to show the output video