math-personal-project
cute_headers
| math-personal-project | cute_headers | |
|---|---|---|
| 3 | 9 | |
| 0 | 5,008 | |
| - | 0.8% | |
| 3.2 | 6.2 | |
| about 5 years ago | about 2 months ago | |
| C | C | |
| - | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
math-personal-project
- Is this good for the readme?Or should i add more things?
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Update to C Personal Project and Asking for Help/Suggestions
Github Page
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Help and suggestions
Link to GitHub project: https://github.com/Juangarcia8974/math-personal-project
cute_headers
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Collection of one-file C/C++ libraries with no dependencies, primarily for games
Since you left this "optimize me" comment here:
https://github.com/RandyGaul/cute_headers/blob/755849fc2819d...
See an optimized quaternion multiplication implementation in SSE by me here:
https://stackoverflow.com/questions/18542894/how-to-multiply...
- Collection of cross-platform one-file C/C++ libraries with no dependencies
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C/C++]How do "header only" source files work?
Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
What are some alternatives?
tomsfastmath - TomsFastMath is a fast public domain, open source, large integer arithmetic library written in portable ISO C.
moongl - Lua bindings for OpenGL
imath - Arbitrary precision integer and rational arithmetic library
gid - Help project managers and project owners with easy-to-understand views of github issue dependencies.
quich - Just an advanced terminal calculator.
flac-decoder