markdown-tweet-scheduler VS urho3d

Compare markdown-tweet-scheduler vs urho3d and see what are their differences.

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markdown-tweet-scheduler urho3d
5 24
100 4,265
- -
2.6 9.8
4 months ago about 1 year ago
Go C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

markdown-tweet-scheduler

Posts with mentions or reviews of markdown-tweet-scheduler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-03.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.
  • Which engine/program do you use?
    1 project | /r/SoloDevelopment | 23 Aug 2022
    Urho3D, an open source C++ game engine.
  • C++ Game Engine?
    2 projects | /r/gamedev | 5 Aug 2022
    I believe Urho3d supports MacOS (see 'about' page on the legacy website).
  • Any Small c++ Engine for an fps game
    1 project | /r/gamedev | 1 Aug 2022
    Urho3D
  • I'd like to learn game engine development - where to even start?
    2 projects | /r/gamedev | 30 May 2022
    If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
  • Game Engine Renderer Architecture regarding UI
    1 project | /r/gamedev | 26 Mar 2022
    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
  • Game engine for programmars
    17 projects | /r/gamedev | 5 Mar 2022
    You could try Urho3D or its newer fork rbfx.
  • Preferred game engine
    2 projects | /r/gamedev | 25 Jan 2022
    I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
  • What is the lightest C++ 3D game engine for Linux?
    2 projects | /r/gamedev | 23 Dec 2021
    You might be interested in Urho3D.
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
    If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
  • achieving 00's / ps2 graphics
    1 project | /r/gamedev | 25 Sep 2021

What are some alternatives?

When comparing markdown-tweet-scheduler and urho3d you can also consider the following projects:

control-panel-for-twitter - Browser extension which gives you more control over your Twitter timeline and adds missing features and UI improvements - available for desktop and mobile browsers

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

reX - Reverse Engineered Twitter's API

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bashy - Bashy saves hundreds of hours by managing input parsing in command line tools and share script like artifact.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

raylib - A simple and easy-to-use library to enjoy videogames programming

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

OpenSceneGraph - OpenSceneGraph git repository