maps-core VS Mapbox GL

Compare maps-core vs Mapbox GL and see what are their differences.

maps-core

The lightweight and modern Map SDK for Android and iOS (by openmobilemaps)

Mapbox GL

Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL (by mapbox)
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maps-core Mapbox GL
3 4
132 4,288
6.8% -
9.7 6.4
1 day ago 9 months ago
C++ C++
Mozilla Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

maps-core

Posts with mentions or reviews of maps-core. We have used some of these posts to build our list of alternatives and similar projects.

Mapbox GL

Posts with mentions or reviews of Mapbox GL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • Is it possible to use C++ libs on Flutter desktop apps?
    2 projects | /r/FlutterDev | 28 Mar 2023
    This is the library here: https://github.com/mapbox/mapbox-gl-native
  • Max zoom levels?
    2 projects | /r/mapbox | 26 Mar 2022
    Yes, I'm using the Flutter MapBox GL project (that uses the native implementation, which is mostly written in C++). I'm using vector tiles, and it's getting down to 1.35cm/pixel for iOS and .12cm/pixel for Android at my latitude; I believe this is level 22 for iOS and 25.5 for Android.
  • Interactive maps in C++ applications
    3 projects | /r/cpp | 21 Nov 2021
    Mapbox has a c++ sdk as well as a GL renderer
  • Maps Offline?
    1 project | /r/gnome | 15 Feb 2021
    But vector tiles is indeed the way to go, but it's also much more complicated. Everyone that has worked on Maps so far has done it either as a SoC / Outreachy student or on weekends and evenings. Look at https://github.com/mapbox/mapbox-gl-native if you want to get a feel for the complexity of a client side implementation of rendering vector tiles.

What are some alternatives?

When comparing maps-core and Mapbox GL you can also consider the following projects:

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

GEOSwift - The Swift Geometry Engine.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

ClusterKit - An iOS map clustering framework targeting MapKit, Google Maps and Mapbox.

FastDeploy - ⚡️An Easy-to-use and Fast Deep Learning Model Deployment Toolkit for ☁️Cloud 📱Mobile and 📹Edge. Including Image, Video, Text and Audio 20+ main stream scenarios and 150+ SOTA models with end-to-end optimization, multi-platform and multi-framework support.

WhirlyGlobe-Maply - WhirlyGlobe Development

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

Route-me - Open source map library for iOS

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Cluster - Easy Map Annotation Clustering 📍

NAMapKit - Allows you to use custom maps in iphone applications and attempts to mimics some of the behaviour of the MapKit framework

PXGoogleDirections - Google Directions API helper for iOS, written in Swift