Mapbox GL
Input
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Mapbox GL | Input | |
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4 | 24 | |
4,288 | 236 | |
- | - | |
6.4 | 8.8 | |
9 months ago | 6 days ago | |
C++ | Game Maker Language | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mapbox GL
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Is it possible to use C++ libs on Flutter desktop apps?
This is the library here: https://github.com/mapbox/mapbox-gl-native
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Max zoom levels?
Yes, I'm using the Flutter MapBox GL project (that uses the native implementation, which is mostly written in C++). I'm using vector tiles, and it's getting down to 1.35cm/pixel for iOS and .12cm/pixel for Android at my latitude; I believe this is level 22 for iOS and 25.5 for Android.
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Interactive maps in C++ applications
Mapbox has a c++ sdk as well as a GL renderer
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Maps Offline?
But vector tiles is indeed the way to go, but it's also much more complicated. Everyone that has worked on Maps so far has done it either as a SoC / Outreachy student or on weekends and evenings. Look at https://github.com/mapbox/mapbox-gl-native if you want to get a feel for the complexity of a client side implementation of rendering vector tiles.
Input
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
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I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
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Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
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Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
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GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
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Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
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How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
GEOSwift - The Swift Geometry Engine.
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
ClusterKit - An iOS map clustering framework targeting MapKit, Google Maps and Mapbox.
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
WhirlyGlobe-Maply - WhirlyGlobe Development
QField - A simplified touch optimized interface for QGIS
Route-me - Open source map library for iOS
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
Cluster - Easy Map Annotation Clustering 📍
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
NAMapKit - Allows you to use custom maps in iphone applications and attempts to mimics some of the behaviour of the MapKit framework
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2