mangband VS BrogueCE

Compare mangband vs BrogueCE and see what are their differences.

mangband

A free online multi-player realtime roguelike game based on Angband (by mangband)

BrogueCE

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game (by tmewett)
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mangband BrogueCE
3 150
62 891
- -
0.0 8.4
about 2 years ago 9 days ago
C C
GNU General Public License v3.0 or later GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mangband

Posts with mentions or reviews of mangband. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-21.

BrogueCE

Posts with mentions or reviews of BrogueCE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing mangband and BrogueCE you can also consider the following projects:

umoria - Moria: a roguelike Dungeon Crawler game | Umoria Source Code

brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.

FAangband - First Age Angband

NetHack - Official NetHack Git Repository

brogue-android-port - Brogue Android Port

t5_bot_warfare - The Bot Warfare mod for Black Ops 1

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

crawl - Dungeon Crawl: Stone Soup official repository

sil-q

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.