managarm
EA Standard Template Library
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managarm | EA Standard Template Library | |
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10 | 40 | |
1,302 | 7,663 | |
2.4% | 0.8% | |
9.3 | 2.9 | |
6 days ago | 20 days ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
managarm
- RISC-V support (super-duper ultra WIP) by ElectrodeYT · Pull Request #534 · managarm/managarm
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What are some C++ projects with high quality code that I can read through?
managarm is pretty clean from what I remember.
- The managarm Operating System: an asynch mirokernel OS with Linux compatibility
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Tilck – A Tiny Linux-Compatible Kernel
Somewhat related, Managarm[0] also attempts to be Linux compatible, but has a microkernel, multiserver design.
0. https://github.com/managarm/managarm
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Linux Kernel 6.1 LTS Released with Initial Support for the Rust Programming Language
Neat idea. There is some research done on fully async OSes like https://github.com/managarm/managarm
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Creator of SerenityOS announces new Jakt programming language effort
If you haven't already, I'd hang out with the Managarm crew. Prety friendly, and what they're doing with C++ and async is very cool!
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In Defense of Async: Function Colors Are Rusty
But well, maybe you should look at Managarm.
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Managarm development stream VOD 6/11/2021 - Implementing /proc/self
You can find more information on the project on our github page here. It is mostly a hobby project, so me and the other developers like to work on it in our free time.
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This Month in Rust OSDev (May 2021)
Not hosted on rust-osdev but the Managarm project (an OS that focuses on async and that is primarily written in C++ so far) recently gained a rustc port and ports of some basic utilities written in Rust (ripgrep, exa). Support for Rust drivers is in the works (but still requires adding support for some libraries first that wrap the low-level system call interface).
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LakeOS: a hobbyist multiserver microkernel OS written in Rust
If you have never seen an async OS, then you must’ve missed Managarm, a fully asynchronous operating system written in c++20. It’s a cool thing to check out, runs on x86_64 (a port to a raspberry pi4 is in progress) and has an extensive userland with various Linux applications running on a custom written libc. In case you’re curious, the repo can be found here: https://github.com/managarm/managarm
EA Standard Template Library
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- EA Standard Template Library Design
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The joys of writing my own standard library
Can I introduce you to EASTL
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Are there any books or tutorials that teach C-Styled C++?
For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
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I want to start computer graphics programming
C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
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January 2023 Rust Jobs Report
In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
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A container with set interface based on std::vector
In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
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Worth it making an own standard library?
finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
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What are the hallmarks of well written and high quality C++ code?
check it out: https://github.com/electronicarts/EASTL
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Where to read about std library implementation?
I just took a look at their atomic.h and wow, "well-documented" is an understatement !
What are some alternatives?
mlibc - Portable C standard library
STL - MSVC's implementation of the C++ Standard Library.
WingOS - a little 64bit operating system written in c++ with smp support
etl - Embedded Template Library
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
uSTL - A size-optimized STL implementation.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
xtensor - C++ tensors with broadcasting and lazy computing
Beef - Beef Programming Language
linkedin-skill-assessments-quizzes - Full reference of LinkedIn answers 2023 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers
crystal - The Crystal Programming Language
winapi - Windows API declarations without <windows.h>, for internal Boost use.