mammoth
MotorMC
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mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
MotorMC
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What is your best project using C?
My best project would be my remake of a Minecraft server in C, still very work in progress though. Through building it I’ve learned a lot about C (I didn’t even know about bit fields or inline functions for a while when first starting the project)
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This new code library might increase Minecraft server player counts in the future.
Hate to plug but I’m working on this exact same thing, except just rewriting Minecraft from scratch to work so with multiple cores. It’s still quite a ways out (doesn’t have entities rendering yet or an editable world) but the source is available here: https://github.com/garet90/MotorMC
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How do I set up C using VS Code?
I’d install MSYS2 and then MinGW and GCC along with it, then you can add the mingw/bin to your PATH variable and it should work I made a GitHub Actions script once that installs MSYS and GCC for windows, here it is: https://github.com/garet90/MotorMC/blob/main/.github/workflows/build.yml maybe it’ll help
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Anyone tried socket programming in C?
(Legit not joking https://github.com/garet90/MotorMC)
What are some alternatives?
MultiPaper - Multi-server, single-world papermc implementation
Kernel - Kernel for the LuaOS operating system
minecraft-optimization - Minecraft server optimization guide
nps-lab-notes - Concise notes for NPS Lab, ICT Dept, MIT, Manipal
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
kernel - The kernel for LibertyOS.
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
libws - A non-blocking WebSocket (RFC 6455) implementation in C
eggs - Service eggs for the pterodactyl panel
sws - Simple Small Static Stupid Whatever Web Server