mammoth
FarPlaneTwo
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mammoth | FarPlaneTwo | |
---|---|---|
43 | 28 | |
872 | 1,449 | |
- | 0.3% | |
0.0 | 4.2 | |
11 months ago | 28 days ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
FarPlaneTwo
- The last leg of a 2000 ft tower
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Pure Imagination - Wynncraft Cinematic
I also know that FarPlaneTwo is supposed to do something similar, but I'm sure I didn't test that.
- Mods like Farsight, but for 1.12.2?
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Any mods or something to increase my render distance to like 96? 48 is not nearly enough i hate that i can see the edge
for 1.12.2 there exists https://github.com/PorkStudios/FarPlaneTwo
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Any mods for 1.12.2
Far Plane 2 https://github.com/PorkStudios/FarPlaneTwo/tree/dev/voxel-mode-is-no-longer-restricted-to-rendering-voxels
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Top performance mods?
FarPlaneTwo
- Fun fact: a SINGLE Minecraft world is about 7x bigger than Earth! 🤯 🌎
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Trying to increase the client side render distance since the server's render distance is low
Pretty much, trying to find a mod like Bobby or FarPlaneTwo, but for 1.18. Neither of those are compatible with 1.18 so does anyone know anything similar to those? Thanks!
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Are these specs enough for modded minecraft?
I've found that chunk render distance has a very large impact on fps. If you play on 1.18, setting the simulation distance down allows you to play at 32 render distance fine. If you play earlier versions, mods like Distant Horizons, Bobby, C2ME, or FarPlaneTwo are quite useful.
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1:1 scale mountain scape with Cubic Chunks, highest points is around ~y1500
https://github.com/PorkStudios/FarPlaneTwo have fun
What are some alternatives?
MultiPaper - Multi-server, single-world papermc implementation
sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
minecraft-optimization - Minecraft server optimization guide
JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
CubicChunks - Infinite* height mod for Minecraft
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
CC-Tweaked - Just another ComputerCraft fork
eggs - Service eggs for the pterodactyl panel
lazydfu - Fabric mod that makes Minecraft DataFixerUpper initialization lazy