|4 days ago||about 9 hours ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Unified Shader Programming in C++
13 projects | news.ycombinator.com | 3 Oct 2021
Tool for visualizing simulation
2 projects | reddit.com/r/GraphicsProgramming | 2 Sep 2021
I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
Looking for code only game engine
4 projects | reddit.com/r/opengl | 29 Mar 2021
Try Magnum, it provides all you need for bootstrapping a game in modern C++: https://magnum.graphics
Hitting a wall: the importance of learning without a game engine
2 projects | reddit.com/r/gameenginedevs | 26 Mar 2021
Magnum graphics is a pretty neat GL/Vk wrapper for abstracting away some of the graphics boilerplate. Using it now and while I do sometimes miss writing GL directly, it keeps my code cleaner than it otherwise would be if I were allowed to write it all from scratch :P
Best Vulkan wrapper / low-level graphics library?
4 projects | reddit.com/r/GraphicsProgramming | 9 Feb 2021
(Sorry for a self-promo, hope that's fine.) If you don't mind being an early adopter and use something that's still undergoing heavy development and is not complete yet, I'm building a low-level Vulkan wrapper in Magnum. If you aren't familiar with Magnum yet, it's a C++11 library that has (among other things) a thin OpenGL/GLES/WebGL wrapper that removes the platform-specific extension hell and most of the boilerplate while still allowing you to work with the raw APIs if you need ... and the same is now being done for Vulkan.
Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
2 projects | reddit.com/r/gamedev | 25 Jul 2021
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
rbfx is a fork of it with similar usage.
I want my game on my personal website, and I also want to easily* port it to desktop somehow. Would this be super difficult?
1 project | reddit.com/r/gamedev | 24 Jun 2021
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
GUI heavy games - what are my options
8 projects | reddit.com/r/gamedev | 30 Apr 2021
There is a framework, RmlUI that allows you to specify your UI as HTML and a flavor of CSS. It's a descendant of the old libRocket library. There are some engines/frameworks, such as rbfx that integrate RmlUI as a UI option, and that support WebAssembly as a build path for web deployment, alongside traditional native .EXE build paths.
Looking for code only game engine
3 projects | reddit.com/r/gamedev | 29 Mar 20214 projects | reddit.com/r/opengl | 29 Mar 2021
As far as an existing engine goes I would recommend Urho3D (or RBFX a fork of Urho3D) . The engine is surprisingly complete and capable and pretty slim compared to most other engines with similar feature sets. It supports scripting, but everything can be done directly through C++ as well. It has a graphical editor, but you an do everything through source code if that's your preference.
C++ 3D Graphics Frameworks / Game Frameworks ?
5 projects | reddit.com/r/gamedev | 13 Mar 2021
rbfx is a fork of Urho3D that removes Lua and AngelScript scripting subsystems, in favor of an optional C# scripting capability. Has a rebuilt editor which, again, isn't complete. rbfx integrates RmlUI, EASTL, ImGUI, and Tracy, which upstream does not offer.
C++ 2D/3D Engine
1 project | reddit.com/r/gamedev | 12 Mar 2021
Urho3D or its recent fork rbfx are good choices. Numerous supported platforms, 2D and 3D, scripting with AngelScript or Lua if desired, etc
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Cross-platform 2D and 3D game engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
OpenSubdiv - An Open-Source subdivision surface library.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.