magnum VS olcPixelGameEngine

Compare magnum vs olcPixelGameEngine and see what are their differences.

olcPixelGameEngine

The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects (by OneLoneCoder)
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magnum olcPixelGameEngine
22 43
4,634 3,709
- -
9.7 4.2
6 days ago 16 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magnum

Posts with mentions or reviews of magnum. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-09.
  • Want to a 3D game without a game engine but not having to deal with opengl stuff ?
    4 projects | /r/gamedev | 9 Dec 2022
    Magnum
  • Good graphics engines to visualize my physics framework?
    5 projects | /r/gamedev | 14 Nov 2022
    If you want something that gives you more control you could use magnum.
  • 100,000 subscriber celebration – Ask the Godot contributors anything!
    22 projects | /r/godot | 1 Nov 2022
    Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.
  • Looking for a 2D/3D rendering layer for C++
    3 projects | /r/gamedev | 23 Aug 2022
    Magnum is worth checking out.
  • Simple light graphics library for c++?
    7 projects | /r/gamedev | 14 Aug 2022
    Since you want something lightweight, I'll assume you mean the former. If that's the case, then checkout bgfx or Magnum. Magnum does include some extra features typically found in a graphics engine.
  • Best C++ libraries for 2D game development
    2 projects | /r/cpp | 24 Jul 2022
    You could try Magnum it wraps SDL and others, but you might find it maybe too low-level. It's certainly not Love2D.
  • Exceptions: Yes or No?
    4 projects | /r/cpp | 4 Jul 2022
    C++ is similar to C in that there are multiple "styles" of use that vary from project to project. Other, usually newer languages (C#, Python, Rust, etc) tend to have a stronger sense of what idioms should be used. Whereas, for instance, some C++ projects (like some GUI libraries and game/graphics engines) will partially/entirely replace the STL (and older ones may have been around before C++ had a standard library aside from C's), or forbid the use of certain C++ features (example).
  • What is a good absolutely minimalist game/rendering engine?
    7 projects | /r/gamedev | 17 Jun 2022
    Magnum Graphics
  • Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
    6 projects | news.ycombinator.com | 23 Apr 2022
    > He has Vulkan support in here with a clearly marked file named Pipeline.cpp. The guy knows what a pipeline is...

    There is a Vulkan API wrapper. However, there is no "Vk Renderer" -- no code seems to use the Vulkan parts of the code system, and the two projects seem unrelated.

    > * Is this not a UBO interface?

    There are ways of making a uniform buffer, however the examples don't cover them and the API doesn't adapt automatically. See how all of the setters assert if UBOs are enabled.

    https://github.com/mosra/magnum/blob/cfc02599e54e02337dd56bb...

    > * I don't see why you think there's limited support for multiple framebuffers...?

    The code I do see is about binding/unbinding framebuffers in a stateful manner, e.g. AbstractFramebuffer::bind(), rather than supporting passes.

    > None of your criticism seem well intentioned. It might behoove you to give people the benefit of the doubt and realize that you may be able to learn something from them, even if they're so clearly inferior to you.

    To put it simply, I've taught enough graphics to know first-hand the kinds of misconceptions that OpenGL-styled APIs can cause, and I'm just a bit tired to see it continue. Admittedly I was a bit harsh, I don't mean any harm towards the author. There are just graphics APIs with interfaces I consider to be much better designed.

    6 projects | news.ycombinator.com | 23 Apr 2022

olcPixelGameEngine

Posts with mentions or reviews of olcPixelGameEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-10.
  • Best C++ Game Framework
    4 projects | /r/gameenginedevs | 10 Mar 2023
    If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
  • I'm struggling
    2 projects | /r/cpp_questions | 12 Dec 2022
    And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
  • Easiest way to do 2d graphics
    2 projects | /r/cpp | 1 Dec 2022
    For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
  • C++ 2D Game Development 9 - Networking
    2 projects | /r/NetSkelter | 24 Nov 2022
    The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
  • LumoclastFW 10 - Networking System
    2 projects | /r/Lumoclast | 8 Nov 2022
  • How can I make graphics games using cpp?
    4 projects | /r/cpp_questions | 3 Oct 2022
    All you need is here. Just put the .h file in your project and you're done.
    4 projects | /r/cpp_questions | 3 Oct 2022
    But if you just want to create Tetris or Soduko I would actually recommend OLC pixel game engine. It's the absolute simplest graphics library you could possibly imagine. Just include one file and you're good to go, it takes less than 10 minutes to get something up on the screen. You can't create anything complex with it of course, but you just need to draw simple shapes and text on the screen so it's perfect for that.
  • I have a decade+ old pc x32. And these are my options to work for the next weeks. I chose SFML.
    2 projects | /r/gamedev | 16 Aug 2022
  • Looking for a 2d graphics framework for my needs
    5 projects | /r/gamedev | 7 Jul 2022
    SFML isn't bad. But I had a lot of issues with it. If you want a super lightweight engine with basically only a minimal amount of functions and can get stuff drawn on the screen fast then I'd say Pixel Game Engine. Just a single .h file and you are good to go. There are extensions for it for more functions like game pad support. C++ only and it doesn't hold your hand or get in the way. https://github.com/OneLoneCoder/olcPixelGameEngine
  • C++ for graphic programming
    4 projects | /r/cpp | 5 Jun 2022

What are some alternatives?

When comparing magnum and olcPixelGameEngine you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

raylib - A simple and easy-to-use library to enjoy videogames programming

OpenSceneGraph - OpenSceneGraph git repository

SDL - Simple Directmedia Layer

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

urho3d - Game engine

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

OpenSubdiv - An Open-Source subdivision surface library.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript