magnum
DiligentEngine
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magnum | DiligentEngine | |
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22 | 24 | |
4,634 | 3,283 | |
- | 2.7% | |
9.7 | 9.4 | |
6 days ago | 2 days ago | |
C++ | Batchfile | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
magnum
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Want to a 3D game without a game engine but not having to deal with opengl stuff ?
Magnum
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Good graphics engines to visualize my physics framework?
If you want something that gives you more control you could use magnum.
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100,000 subscriber celebration – Ask the Godot contributors anything!
Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.
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Looking for a 2D/3D rendering layer for C++
Magnum is worth checking out.
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Simple light graphics library for c++?
Since you want something lightweight, I'll assume you mean the former. If that's the case, then checkout bgfx or Magnum. Magnum does include some extra features typically found in a graphics engine.
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Best C++ libraries for 2D game development
You could try Magnum it wraps SDL and others, but you might find it maybe too low-level. It's certainly not Love2D.
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Exceptions: Yes or No?
C++ is similar to C in that there are multiple "styles" of use that vary from project to project. Other, usually newer languages (C#, Python, Rust, etc) tend to have a stronger sense of what idioms should be used. Whereas, for instance, some C++ projects (like some GUI libraries and game/graphics engines) will partially/entirely replace the STL (and older ones may have been around before C++ had a standard library aside from C's), or forbid the use of certain C++ features (example).
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What is a good absolutely minimalist game/rendering engine?
Magnum Graphics
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
> He has Vulkan support in here with a clearly marked file named Pipeline.cpp. The guy knows what a pipeline is...
There is a Vulkan API wrapper. However, there is no "Vk Renderer" -- no code seems to use the Vulkan parts of the code system, and the two projects seem unrelated.
> * Is this not a UBO interface?
There are ways of making a uniform buffer, however the examples don't cover them and the API doesn't adapt automatically. See how all of the setters assert if UBOs are enabled.
https://github.com/mosra/magnum/blob/cfc02599e54e02337dd56bb...
> * I don't see why you think there's limited support for multiple framebuffers...?
The code I do see is about binding/unbinding framebuffers in a stateful manner, e.g. AbstractFramebuffer::bind(), rather than supporting passes.
> None of your criticism seem well intentioned. It might behoove you to give people the benefit of the doubt and realize that you may be able to learn something from them, even if they're so clearly inferior to you.
To put it simply, I've taught enough graphics to know first-hand the kinds of misconceptions that OpenGL-styled APIs can cause, and I'm just a bit tired to see it continue. Admittedly I was a bit harsh, I don't mean any harm towards the author. There are just graphics APIs with interfaces I consider to be much better designed.
DiligentEngine
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
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Is the bgfx library any good?
Im a big fan of the Diligent Engine myself. Its at roughly the same abstraction layer as bgfx.
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The current state of GPU API's and why I wish V-EZ hadn't died.
If you're looking for something like bgfx but a bit lower level and targeting only modern GPUs, you might want to check out Diligent Engine.
I like the DiligentEngine myself. Either one will work fine.
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Game engine for programmars
I use the Diligent Engine and have custom code to do config, resource management, etc.
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Unified Shader Programming in C++
If you have relatively new GL, this one is good: https://diligentgraphics.com/diligent-engine/
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OpenSceneGraph - OpenSceneGraph git repository
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
urho3d - Game engine
raylib - A simple and easy-to-use library to enjoy videogames programming