magnum-examples
OpenGL-3D-Game-Tutorial-Series
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magnum-examples | OpenGL-3D-Game-Tutorial-Series | |
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1 | 3 | |
263 | 186 | |
- | - | |
6.8 | 1.1 | |
about 1 month ago | about 1 year ago | |
C++ | C++ | |
The Unlicense | GNU General Public License v3.0 or later |
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magnum-examples
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Best Vulkan wrapper / low-level graphics library?
While the Vulkan wrapper layer isn't that well documented or advertised yet (to Magnum standards at least), there's a Vulkan Triangle example making use of the basic bits to get you an idea how it might feel like. Apart from that:
OpenGL-3D-Game-Tutorial-Series
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Examples/tutorials of creating a game from scratch (no engine) with C++?
You might be interested in https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series if you don’t want to use something like SDL and would like to do the system calls yourself.
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
tangram-es - 2D and 3D map renderer using OpenGL ES
corrade - C++11 multiplatform utility library
MxEngine - C++ open source 3D game engine
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
beatmup - Beatmup: image and signal processing library
goxjs/gl - Go cross-platform OpenGL bindings.
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
binaryen - Optimizer and compiler/toolchain library for WebAssembly