magictools VS rbfx

Compare magictools vs rbfx and see what are their differences.

rbfx

Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings. (by rbfx)
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magictools rbfx
4 22
12,740 727
- 3.7%
6.3 9.6
about 2 months ago 4 days ago
C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magictools

Posts with mentions or reviews of magictools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-20.

rbfx

Posts with mentions or reviews of rbfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

What are some alternatives?

When comparing magictools and rbfx you can also consider the following projects:

urho3d - Game engine

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more

SFML - Simple and Fast Multimedia Library

Duality - a 2D Game Development Framework

awesome-haxe-gamedev - Resources for game development on haxe

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

SDL - Simple Directmedia Layer

awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)