magictools VS raylib

Compare magictools vs raylib and see what are their differences.

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magictools raylib
4 399
12,842 18,791
- -
6.3 9.8
2 months ago 4 days ago
C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magictools

Posts with mentions or reviews of magictools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-20.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing magictools and raylib you can also consider the following projects:

awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more

SFML - Simple and Fast Multimedia Library

awesome-haxe-gamedev - Resources for game development on haxe

SDL2 - SDL2 bindings to perl

awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)

bevy - A refreshingly simple data-driven game engine built in Rust

urho3d - Game engine

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

awesome-repos - A curated list of GitHub Repositories full of FREE Resources.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

awesome-leading-and-managing - Awesome List of resources on leading people and being a manager. Geared toward tech, but potentially useful to anyone.

SDL - Simple Directmedia Layer