magictools
awesome-playdate
Our great sponsors
magictools | awesome-playdate | |
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4 | 4 | |
12,842 | 483 | |
- | - | |
6.3 | 4.4 | |
2 months ago | 9 days ago | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
magictools
- Vilken väg i livet ska man ta?
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Where can I get free ambient music and sfx to layer into my BGM?
Bookmark this list of resources (here for audio) and start digging.
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I made a gsheet of all the most useful Game Dev links I know of
All you need to do is to make a repo with a README.md file in it. Check out this repo: https://github.com/ellisonleao/magictools#readme
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C++ 3D Graphics Frameworks / Game Frameworks ?
Not only C++, but many useful things here: https://github.com/ellisonleao/magictools#engines-and-frameworks
awesome-playdate
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I'm Chris Mandra and Dmitry Zhukov and I created Direct Drive - feel free to ask anything :D and let us know what you thought of the game !
Hi, u/trappedrorschach! Direct Drive is all written in Lua, except the vocal processing part, which is in C. If I'm not mistaken TDHS by Dave Bryant is the only 3rd party tool we're using. As already mentioned by u/katastatik, Awesome Playdate is a great place to start if you're looking for a solution for a common problem, or just want to find some inspiration. 1bit assets are very lightweight, so if something "heavy" can be pre-rendered - it's worth it IMO. Also one can pre-allocate memory and re-use it later to avoid memory "spikes". Hopefully this answers at least some of your questions. Cheers!
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I’m brand new to this but would like to learn how to code games for Playdate.🟡
All I know is from this awesome list of playdate development-related stuff, there are more beginner friendly resources: https://github.com/sayhiben/awesome-playdate
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Documentation for Pulp / PulpScript?
The forum (https://devforum.play.date/c/pulp/46) is likely your best bet, though there's also this github with some stuff in it https://github.com/sayhiben/awesome-playdate
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Dreamin of the day…
If you’re looking for resources to help learn Lua and about programming on Playdate check out these links: https://github.com/sayhiben/awesome-playdate
What are some alternatives?
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
awesome-haxe-gamedev - Resources for game development on haxe
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
urho3d - Game engine
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
awesome-repos - A curated list of GitHub Repositories full of FREE Resources.
awesome-ebitengine - A curated list of awesome Ebitengine frameworks, libraries and software
awesome-leading-and-managing - Awesome List of resources on leading people and being a manager. Geared toward tech, but potentially useful to anyone.
blog - gamedev blog
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
playorama - A cranky video player for the Playdate