macros
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macros | foundry-vtt-macros | |
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55 | 26 | |
198 | - | |
2.0% | - | |
4.0 | - | |
6 days ago | - | |
JavaScript | ||
Creative Commons Attribution Share Alike 4.0 | - |
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macros
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Where to learn coding for Foundry?
Yeah, learning how to do other stuff in Javascript is a good way to start. But then maybe look at things like the example scripts in the community macros: https://github.com/foundry-vtt-community/macros
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Patreons or places for macros for Dnd 5e
Have a look at the community free macro module. https://github.com/foundry-vtt-community/macros
- Macros for barbarian rage
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Any good "VTTs" for in-person games using a TV for maps?
If you code at all, then Foundry jumps even higher up the recommendation list since it's designed intentionally to allow people to build stuff and add functionality. As someone who used to mess with R20 macros and their proprietary API, this is probably one of my favorite benefits to Foundry. They have some typical documentation though if you prefer examples the community macros repo is great for that.
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Too long game breakage rant with a short follow up question.
Read some of the shorter/simpler macros from https://github.com/foundry-vtt-community/macros to get a sense of how they work.
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How can I select multiple tokens easily?
This macro in the FoundryVTT Community Macros GitHub repository "selects all actors of the same name on the scene." I haven't tested it, but these macros have never given me issues in the past, and I recommend checking out that repo if there's ever something you're looking for.
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Questions about Foundry, (Fog of War)
Quick size control (#2) is generally handled by macros. There's a macro for quickly swapping tokens between 1x1 and 2x2 in the community macros. If you want some that will just bump a token up or down 1 grid size, I can get you mine personal ones in a bit when I'm at my main computer/
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[Toolkit 13] Macro to remove all current active effects on a token?
buttonpushertv
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Macro or Midi QOL for paladin Laying on Hands
Try this one: https://github.com/foundry-vtt-community/macros/blob/4e25a66ef7990dbcb0c9015b554286de147c5116/actor/5e_lay_on_hands.js
- How do I create "Lay on Hands" for a paladin?
foundry-vtt-macros
- Question about foundries dice roller.
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How to handle spells like magic missile in VTT
If you're willing to learn some javascript you can code macros yourself for many useful functionalities. As mentioned before Crymic does have useful macros for sale but some of them require modules like Midiqol so it will really depend on your modules and the amount of time you can commit to learning macros/scripting. Magic missile is one of the free macros you can find here: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/c83b91534d5c9290bbe551a0a51c109bd7543304/
- Need help with MIDI-QOL
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Toll of the dead - situational d12 question - 5e / v9
I do it using Item Macro, and Midi-QoL, I think I stole this code from u/_Crymic, he has some useful spell macros at https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/
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Add a second action to a item ?
If you have midiQol you can have a choice macro pop up when the user goes to attack if you're tech savvy enough (or put it as like "[Grapple the enemy]" in the versatile chat.
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How to create a spell that deals no damage on a save
I use the on use macro created by Crymic: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Spells/Cantrip
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Resource consumption in 5e
https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Classes/Paladin A couple of my paladin macros are available I have 2 flavors of Lay on Hands.
- Automation Modules and Macros
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Where to go to get actual macro help?
Trust me, I felt extremely frustrated not long ago by the whole macro thing. Three months ago, "Hello World" was the extent of my Javascript ability. Now I've managed to make some pretty cool macros for myself, and have even coded my own module. And I got there by: picking apart other peoples' simple macros (whether from Community Macros, stuff on the discord, or other users' github pages), experimenting in the console, looking at exported JSON of actors/items, perusing the Foundry API (and github pages of various modules/game-systems I'm using), and asking a bunch of questions on #macro-polo.
- Enemy movement automation module?
What are some alternatives?
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
forbidden-lands-foundry-vtt - This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
dnd5e - An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
target-lock - [DEPRECATED] Foundry pf2e module to list targeted tokens in damage roll dialog
dnd5e
dae
innocenti-openlock - Modules for opening locks using keys, force or picklock
foundryvtt-attack-roll-check-5e - A tiny module that helps GMs know when an attack roll hits a targeted creature.
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
mob-attack-tool - A module for Foundry VTT that offers a tool for handling mob attacks in the dnd5e system.
macros - A collection of macros and code examples for FoundryVTT