macros
macros
Our great sponsors
macros | macros | |
---|---|---|
55 | 22 | |
197 | 109 | |
1.5% | - | |
5.3 | 0.0 | |
3 months ago | almost 3 years ago | |
JavaScript | JavaScript | |
Creative Commons Attribution Share Alike 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macros
-
Where to learn coding for Foundry?
Yeah, learning how to do other stuff in Javascript is a good way to start. But then maybe look at things like the example scripts in the community macros: https://github.com/foundry-vtt-community/macros
-
I've ran a campaign in Foundry for about 18 months and I still don't see the benefit for the macrobar. Help?
Foundry Community Macros: Whisper Players
The only real limits are your time and patience. There are macros created by Foundry's community available here if you'd like some more ideas/inspiration.
-
[Macro] Add Random Coins, Turn to Item Pile*, Change Image* & Add Light FX* (* = optional)
my suggestion is to make a pr on https://github.com/foundry-vtt-community/macros
- Suggestions for a replacement for the Roll Table Buttons module
-
Necessary/Useful Modules & current version update?
Foundry Community Macros
-
edit existing macros
A good start for macros is to look at the community made macros - there is a module called Foundry Community Macros https://github.com/foundry-vtt-community/macros
-
Trouble importing modules by external manifest.json on self-hosted
I've got my self-hosted foundry running, even got ssl and a dynamic dns domain set up, and installing modules from the in-foundry list works just fine, but as far as I can tell, it just silently fails when I try to import an off-list module. I've tried https://github.com/foundry-vtt-community/macros, https://github.com/moo-man/FVTT-DD-Import, a couple others. Am I missing something?
-
New to Foundry Typical Questions
Foundry Community Macros
-
Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
macros
-
trying to automate 5e system shock with a macro
Here is a page to some code snippits which may be of use to you: https://github.com/VanceCole/macros
- Need help with MIDI-QOL
-
Need help with dice formula.
No problem, if you need any other code examples for foundry I always point people to here as well. It's a curated list of exactly how to interact with most things in foundry. Much better than the documentation IMO.
-
What challenges have you run into when coding your own game system?
Updates can also be a motivational issue, if it wasn't for the updating to v9 wiki someone put up I don't think I'd have had the time to go and figure out exactly what I needed to change for Deadlands Classic. My advice is to go dig through the fantastic wiki's that the League have setup and the fantastic code examples of Vance Cole, thanks to these I think I've only ever had to ask for help on the discord twice. Both times I was answered within half an hour and had the issue resolved. I literally only go there for tech support though and only as a last resort, I like a good puzzle.
-
Access Actors/Token/Scene/Item Data by ID or Name
I was pointed to some excellent macros written by Vance Cole and pushed to GitHub, where I found Vance's Get Entities macro, a collection of snippets that access various types of data from other types. That was what I needed to craft my own version, which I have pushed to GitHub: Get_Entities.
-
edit existing macros
If you want to learn how to code, and is used to make macros in roll20, may be Foundryvtt macros make the bridge. You can start making the same macros you made on roll20 in Foundry script macros, that's a way to start learning JavaScript. I never coded in JavaScript before Foundry, and it's been very educational. You can get the gist of it tinkering with the Community Macros that are available as a module pack. You should also take a look at: https://github.com/VanceCole/macros
-
What Kind of Scripting is Required For Foundry?
Another good repository for learning how to tweak existing macros or make your own is https://github.com/VanceCole/macros. They cover a lot of common use cases and are well documented.
-
ELi5: Formatting chat messages when using macros similar to Roll20's Powercards API
Here are some well documented macros to get you started. They will show you some common scenarios for both dice rolls and chat messages.
What are some alternatives?
foundry-vtt-macros
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
forbidden-lands-foundry-vtt - This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
target-lock - [DEPRECATED] Foundry pf2e module to list targeted tokens in damage roll dialog
dae
foundryvtt-attack-roll-check-5e - A tiny module that helps GMs know when an attack roll hits a targeted creature.
mob-attack-tool - A module for Foundry VTT that offers a tool for handling mob attacks in the dnd5e system.
automated-jb2a-animations
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
ddb-game-log - DDB Gamelog makes your D&D Beyond rolls visible in Foundry VTT without any browser extensions.
fvtt-wfrp4e-gmtoolkit - Utility module with tweaks, enhancements and macros to help GMs with game management when running Warhammer Fantasy Roleplay (4e) sessions in Foundry Virtual Tabletop.
Genesys-for-FoundryVTT - An attempt at a Genesys implementation for FoundryVTT