LWJGL
panama-foreign
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LWJGL | panama-foreign | |
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71 | 14 | |
4,543 | 271 | |
1.3% | 1.5% | |
8.9 | 10.0 | |
3 months ago | 6 days ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LWJGL
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Game crashes starting 1.5.2
229 recipes 27 achievements 2023-11-15 18:45:08 [CLIENT] [INFO] Setting user: aleislost (Session ID is token:0:) 2023-11-15 18:45:08 [CLIENT] [INFO] LWJGL Version: 2.9.4 Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd49392ee7, pid=5988, tid=0x0000000000002188 # # JRE version: OpenJDK Runtime Environment (8.0_392-b08) (build 1.8.0_392-b08) # Java VM: OpenJDK 64-Bit Server VM (25.392-b08 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x22ee7] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Users\Ale\AppData\Roaming\PollyMC\instances\1.5.2\.minecraft\hs_err_pid5988.log # # If you would like to submit a bug report, please visit: # https://github.com/adoptium/adoptium-support/issues # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Process exited with code 1.
- Not only Unity...
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I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
Both libGDX and JMonkey engine make use of LWJGL.
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Wayland support
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
- Anybody working on games here?
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It's still in Java, they mention in one of their blog posts they are using lwjgl.
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Okay! I know programming language, but what now?
Similarly, if you want to try a 2d game but using Java instead of C++, you can try LWJGL: https://www.lwjgl.org/, the same library that was used to make Minecraft, and I think Flappy Bird.
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Best language to learn?
Java https://www.lwjgl.org/ (OpenGL Wrapper)
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Is writing a Game Engine worth it?
For reference, Minecraft is probably the most famous game written in java (on top of the lwjgl framework). Back in the day it was known for being a surprisingly performance-intensive game for looking so simple. It's unclear to me how much of that was Java itself and not just the original implementation for Minecraft. It's gotten much better as the years have progressed, even accounting for better hardware.
panama-foreign
- QuickBuffers 1.1 released
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Java 20: A Sneak Peek on the Panama FFM API
Going to copy my Reddit comment over to HN because I think it's valuable:
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One of the coolest things that's been worked on (by this same author, no less!) isn't even in the article!
Per has written a pretty-printer for MemorySegments and ByteBuffers that can hex-dump memory or render memory/buffers as their "struct" representations given some MemoryLayout.
You can also customize it with your own printers, it's wicked cool and helps so much to debug buffers when working with them.
https://github.com/openjdk/panama-foreign/pull/695
What do I mean by that? Have a look at this comment for an image of a raw memory structure layout I represented with MemoryLayout, and the pretty-print rendering of it:
https://github.com/openjdk/panama-foreign/pull/695#issuecomm...
- Java 20 - Sneak Peek on the Foreign Function & Memory API (2nd preview)
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Use JNI or are there other alternates?
[Here's the project github](https://github.com/openjdk/panama-foreign)
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Possible to use Kotlin/Native to call Win API from Kotlin/JVM?
https://github.com/openjdk/panama-foreign/blob/foreign-jextract/doc/panama_jextract.md ..look at these examples
- It’s happening guys!
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Will scala-native run without a garbage collector?
Incentive for JVM devs? We know that C interoperability, malloc, free, structs are already supported on JVM natively since Java 14 with project panama's foreign-memory-api without JNI. I've been using sun.misc.Unsafe since Java8 and also LWJGL's C API.
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Obvious and possible software innovations nobody does
Automated ffi parser soon (TM) to be in standard Java: https://github.com/openjdk/panama-foreign/blob/foreign-jextr...
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
jMonkeyEngine - A complete 3-D game development suite written in Java.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-java - JNI based binding for Dear ImGui
JNA - Java Native Access
GreenLightning - High performance microservice runtime
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.