LWJGL
ludo
Our great sponsors
LWJGL | ludo | |
---|---|---|
71 | 21 | |
4,543 | 573 | |
1.3% | 3.5% | |
8.9 | 6.7 | |
3 months ago | 12 days ago | |
Java | Go | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LWJGL
-
Game crashes starting 1.5.2
229 recipes 27 achievements 2023-11-15 18:45:08 [CLIENT] [INFO] Setting user: aleislost (Session ID is token:0:) 2023-11-15 18:45:08 [CLIENT] [INFO] LWJGL Version: 2.9.4 Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd49392ee7, pid=5988, tid=0x0000000000002188 # # JRE version: OpenJDK Runtime Environment (8.0_392-b08) (build 1.8.0_392-b08) # Java VM: OpenJDK 64-Bit Server VM (25.392-b08 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x22ee7] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Users\Ale\AppData\Roaming\PollyMC\instances\1.5.2\.minecraft\hs_err_pid5988.log # # If you would like to submit a bug report, please visit: # https://github.com/adoptium/adoptium-support/issues # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Process exited with code 1.
- Not only Unity...
-
I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
Both libGDX and JMonkey engine make use of LWJGL.
-
Wayland support
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
- Anybody working on games here?
-
minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
-
I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It's still in Java, they mention in one of their blog posts they are using lwjgl.
-
Okay! I know programming language, but what now?
Similarly, if you want to try a 2d game but using Java instead of C++, you can try LWJGL: https://www.lwjgl.org/, the same library that was used to make Minecraft, and I think Flappy Bird.
-
Best language to learn?
Java https://www.lwjgl.org/ (OpenGL Wrapper)
-
Is writing a Game Engine worth it?
For reference, Minecraft is probably the most famous game written in java (on top of the lwjgl framework). Back in the day it was known for being a surprisingly performance-intensive game for looking so simple. It's unclear to me how much of that was Java itself and not just the original implementation for Minecraft. It's gotten much better as the years have progressed, even accounting for better hardware.
ludo
-
ChimeraOS: Instantly turn any PC into a gaming console
A similar project is Ludo [1] which is part of the libretro family. More for emulation but really a clean UI (it actually has screenshots)
-
Building a Linux arcade machine
Linux Mint is fine. You'll want to modify it to start using something lighter than Cinnamon (I suggest OpenBox); 4GB of RAM means that KDE and GNOME/Cinnamon are not going to be fun, and as you're using it for arcade games, you don't need much more than a launcher for Steam/RetroArch/EmulationStation/Ludo/Lutris/etc.
-
Gaming Console Recommendations
MULTI EMULATORS (basically one program that handles a bunch of consoles) I would advise you to avoid frontend or multi emulators like mame or retroarch, because they could be intimidating if you start in this area to start with a frontend multi emulator, I recommend this one witch is beginner friendly and have a good documentation ludo emulator
-
He’s doing it right. What GBA emulator do y’all use?
I highly recommend Ludo, it's like Retroarch but much easier to use and automatically chooses the best emulator for each system. Just put in your roms folder and it'll automatically split them by console, then just choose and play.
-
RetroArch 1.9.13 released!
[You might like Ludo](https://ludo.libretro.com/
-
Why does RetroArch have such a overcomplicated UI?
On Windows, Linux, and OSX, there's Ludo, and for Android we have Lemuroid. I can personally attest that both of these options are far simpler, and have a more intuitive interface. If all you want out of your mutli-system emulator is to play games, these might be a better option for you.
-
Ludo (the all in one minimalist alternative to RetroArch) just unveiled it's new refreshed interface!
GitHub pre-release download
-
Our contribution to the emulation community
It is not, we are based on the libretro API header (https://github.com/libretro/RetroArch/blob/master/libretro-common/include/libretro.h*), which RetroArch also uses. This header only identifies a common interface for emulators (or cores in the libretro lingo) to follow. RetroArch also uses this interface, but so does https://github.com/libretro/ludo and other projects.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
jMonkeyEngine - A complete 3-D game development suite written in Java.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-java - JNI based binding for Dear ImGui
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
panama-foreign - https://openjdk.org/projects/panama
GreenLightning - High performance microservice runtime
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine