LWJGL
jMonkeyEngine
Our great sponsors
LWJGL | jMonkeyEngine | |
---|---|---|
72 | 38 | |
4,575 | 3,685 | |
1.2% | 0.6% | |
8.9 | 9.1 | |
4 months ago | 5 days ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LWJGL
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Building a Game Engine Using Java with LWJGL
Download the latest LWJGL binaries from the official website.
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My Game won't start :(
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
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Game crashes starting 1.5.2
229 recipes 27 achievements 2023-11-15 18:45:08 [CLIENT] [INFO] Setting user: aleislost (Session ID is token:0:) 2023-11-15 18:45:08 [CLIENT] [INFO] LWJGL Version: 2.9.4 Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd49392ee7, pid=5988, tid=0x0000000000002188 # # JRE version: OpenJDK Runtime Environment (8.0_392-b08) (build 1.8.0_392-b08) # Java VM: OpenJDK 64-Bit Server VM (25.392-b08 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x22ee7] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Users\Ale\AppData\Roaming\PollyMC\instances\1.5.2\.minecraft\hs_err_pid5988.log # # If you would like to submit a bug report, please visit: # https://github.com/adoptium/adoptium-support/issues # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Process exited with code 1.
- Not only Unity...
- LWJGL documentation
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I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
Both libGDX and JMonkey engine make use of LWJGL.
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missing dependencies form mods snd dont know what to do
[17:23:20] [Client thread/WARN]: EventBus 0 shutting down - future events will not be posted. [17:23:20] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:YUNG's Better Mineshafts, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Bountiful, FMLFileResourcePack:Mowzie's Mobs, FMLFileResourcePack:Quark, FMLFileResourcePack:Spiders 2.0, FMLFileResourcePack:Tetra, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:Xaero's World Map [17:23:20] [Client thread/INFO]: Transforming net.minecraft.client.renderer.RenderItem [17:23:20] [Client thread/INFO]: Applying Transformation to method (Names [renderItem, func_180454_a] Descriptor (Lnet/minecraft/item/ItemStack;Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) [17:23:20] [Client thread/INFO]: Located Method, patching... [17:23:20] [Client thread/INFO]: Patch result: true [17:23:20] [Client thread/INFO]: Applying Transformation to method (Names [renderEffect, func_191966_a] Descriptor (Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) [17:23:20] [Client thread/INFO]: Located Method, patching... [17:23:20] [Client thread/INFO]: Located patch target node LDC -8372020 [17:23:20] [Client thread/INFO]: Located patch target node LDC -8372020 [17:23:20] [Client thread/INFO]: Patch result: true [17:23:20] [Client thread/INFO]: Transforming net.minecraft.client.renderer.EntityRenderer [17:23:20] [Client thread/INFO]: Applying Transformation to method (Names [renderWorldPass, func_175068_a] Descriptor (IFJ)V) [17:23:20] [Client thread/INFO]: Located Method, patching... [17:23:20] [Client thread/INFO]: Located patch target node INVOKESPECIAL net/minecraft/client/renderer/EntityRenderer.func_78479_a (FI)V [17:23:20] [Client thread/INFO]: Patch result: true [17:23:20] [Client thread/WARN]: There were errors previously. Not beginning mod initialization phase [17:23:21] [Sound Library Loader/INFO]: Starting up SoundSystem... [17:23:21] [Thread-2/INFO]: Initializing LWJGL OpenAL [17:23:21] [Thread-2/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [17:23:21] [Thread-2/INFO]: OpenAL initialized. [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.RenderManager [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [renderEntity, func_188391_a] Descriptor (Lnet/minecraft/entity/Entity;DDDFFZ)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/Render.func_76986_a (Lnet/minecraft/entity/Entity;DDDFF)V [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.Render [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [renderEntityOnFire, func_76977_a] Descriptor (Lnet/minecraft/entity/Entity;DDDF)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.model.ModelBiped [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [setRotationAngles, func_78087_a] Descriptor (FFFFFFLnet/minecraft/entity/Entity;)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Located patch target node RETURN [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.layers.LayerArmorBase [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [renderArmorLayer, func_188361_a] Descriptor (Lnet/minecraft/entity/EntityLivingBase;FFFFFFFLnet/minecraft/inventory/EntityEquipmentSlot;)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [renderEnchantedGlint, func_188364_a] Descriptor (Lnet/minecraft/client/renderer/entity/RenderLivingBase;Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/client/model/ModelBase;FFFFFFF)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Located patch target node INVOKESTATIC net/minecraft/client/renderer/GlStateManager.func_179131_c (FFFF)V [17:23:21] [Client thread/INFO]: Located patch target node INVOKESTATIC net/minecraft/client/renderer/GlStateManager.func_179131_c (FFFF)V [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Sound Library Loader/INFO]: Sound engine started [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.RenderBoat [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [doRender, func_188300_b] Descriptor (Lnet/minecraft/entity/item/EntityBoat;DDDFF)V) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Located patch target node INVOKEINTERFACE net/minecraft/client/model/IMultipassModel.func_187054_b (Lnet/minecraft/entity/Entity;FFFFFF)V [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder [17:23:21] [Client thread/INFO]: Applying Transformation to method (Names [renderEntityOnShoulder, func_192864_a] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/UUID;Lnet/minecraft/nbt/NBTTagCompound;Lnet/minecraft/client/renderer/entity/RenderLivingBase;Lnet/minecraft/client/model/ModelBase;Lnet/minecraft/util/ResourceLocation;Ljava/lang/Class;FFFFFFFZ)Lnet/minecraft/client/renderer/entity/layers/LayerEntityOnShoulder$DataHolder;) [17:23:21] [Client thread/INFO]: Located Method, patching... [17:23:21] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/RenderLivingBase.func_110776_a (Lnet/minecraft/util/ResourceLocation;)V [17:23:21] [Client thread/INFO]: Patch result: true [17:23:21] [Client thread/INFO]: Transforming net.minecraft.client.renderer.BlockModelRenderer [17:23:22] [Client thread/INFO]: Applying Transformation to method (Names [renderQuadsFlat, func_187496_a] Descriptor (Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/math/BlockPos;IZLnet/minecraft/client/renderer/BufferBuilder;Ljava/util/List;Ljava/util/BitSet;)V) [17:23:22] [Client thread/INFO]: Located Method, patching... [17:23:22] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/BufferBuilder.func_178987_a (DDD)V [17:23:22] [Client thread/INFO]: Patch result: true [17:23:22] [Client thread/WARN]: ERROR : Couldn't load Narrator library : Unable to load library 'fliteWrapper': Native library (linux-aarch64/libfliteWrapper.so) not found in resource path ([file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/lwjgl3/lwjgl-glfw-classes.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/logging/log4j/log4j-slf4j18-impl/2.15.0/log4j-slf4j18-impl-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/maven/maven-artifact/3.5.3/maven-artifact-3.5.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2_mc/scala-continuations-plugin_2.11.1-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2_mc/scala-continuations-library_2.11-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/typesafe/config/1.2.1/config-1.2.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/jline/jline/3.5.1/jline-3.5.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/ow2/asm/asm-debug-all/5.2/asm-debug-all-5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/minecraftforge/forge/1.12.2-14.23.5.2859/forge-1.12.2-14.23.5.2859.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/mojang/patchy/1.3.9/patchy-1.3.9.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/mojang/realms/1.10.22/realms-1.10.22.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.15.0/log4j-api-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.15.0/log4j-core-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/versions/1.12.2-forge-14.23.5.2859/1.12.2-forge-14.23.5.2859.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files/.minecraft/mods/Quark-r1.6-177.jar, asmgen:/]) [17:23:23] [Client thread/INFO]: Transforming net.minecraft.client.renderer.tileentity.TileEntityPistonRenderer [17:23:23] [Client thread/INFO]: Applying Transformation to method (Names [render, func_192841_a] Descriptor (Lnet/minecraft/tileentity/TileEntityPiston;DDDFIF)V) [17:23:23] [Client thread/INFO]: Located Method, patching... [17:23:23] [Client thread/INFO]: Patch result: true
- Need an assignment
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Library of Java that Minecraft Uses
Java Edition uses a number of third party libraries but the core game library is Light Weight Java Game Library, LWJGL.
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Wayland support
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
GreenLightning - High performance microservice runtime
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
Godot - Godot Engine – Multi-platform 2D and 3D game engine
raylib - A simple and easy-to-use library to enjoy videogames programming
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
imgui-java - JNI based binding for Dear ImGui
scala-game-library - Scala library for cross-platform 2D game development