LWJGL
LWJGUI
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LWJGL | LWJGUI | |
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71 | 2 | |
4,543 | 123 | |
1.3% | - | |
8.9 | 0.0 | |
3 months ago | about 3 years ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | MIT License |
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LWJGL
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Game crashes starting 1.5.2
229 recipes 27 achievements 2023-11-15 18:45:08 [CLIENT] [INFO] Setting user: aleislost (Session ID is token:0:) 2023-11-15 18:45:08 [CLIENT] [INFO] LWJGL Version: 2.9.4 Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd49392ee7, pid=5988, tid=0x0000000000002188 # # JRE version: OpenJDK Runtime Environment (8.0_392-b08) (build 1.8.0_392-b08) # Java VM: OpenJDK 64-Bit Server VM (25.392-b08 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x22ee7] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Users\Ale\AppData\Roaming\PollyMC\instances\1.5.2\.minecraft\hs_err_pid5988.log # # If you would like to submit a bug report, please visit: # https://github.com/adoptium/adoptium-support/issues # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Process exited with code 1.
- Not only Unity...
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I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
Both libGDX and JMonkey engine make use of LWJGL.
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Wayland support
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
- Anybody working on games here?
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It's still in Java, they mention in one of their blog posts they are using lwjgl.
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Okay! I know programming language, but what now?
Similarly, if you want to try a 2d game but using Java instead of C++, you can try LWJGL: https://www.lwjgl.org/, the same library that was used to make Minecraft, and I think Flappy Bird.
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Best language to learn?
Java https://www.lwjgl.org/ (OpenGL Wrapper)
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Is writing a Game Engine worth it?
For reference, Minecraft is probably the most famous game written in java (on top of the lwjgl framework). Back in the day it was known for being a surprisingly performance-intensive game for looking so simple. It's unclear to me how much of that was Java itself and not just the original implementation for Minecraft. It's gotten much better as the years have progressed, even accounting for better hardware.
LWJGUI
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GUI in LWJGL
And lwjgui is no different, it seems they have examples there: https://github.com/orange451/LWJGUI/tree/master/src/test/java/lwjgui
I am making a simple game engine using LWJGL and I decided to implement GUI. I found LWJGUI and it seems useful as it states that it lets me use my own rendering code. But I have hardship finding any example code or tutorial. Sure there's the documentation, but I have to start somewhere. Do you have any experience with this library?
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
jMonkeyEngine - A complete 3-D game development suite written in Java.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-java - JNI based binding for Dear ImGui
panama-foreign - https://openjdk.org/projects/panama
GreenLightning - High performance microservice runtime
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine