luxtorpeda
GLFW
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luxtorpeda | GLFW | |
---|---|---|
96 | 78 | |
673 | 12,172 | |
2.8% | 1.6% | |
8.8 | 9.3 | |
5 days ago | 3 days ago | |
Rust | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luxtorpeda
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Gothic 2 on Linux
There is also OpenGothic. Which can be used standalone or through Luxtorpeda.
- Ultimate DOOM not running, despite Proton (Reinstalling didn't fix that)
- Luxtorpeda v65.1.0 Released
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New luxtorpeda-dev Client Release (Version 65)
Detect zip automatically instead of metadata prompt, update to v2 json by @d10sfan in https://github.com/luxtorpeda-dev/luxtorpeda/pull/210
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Grezzo 2 on Steam Deck?
Bit late but luxtorpeda has gzdoom as an option along with qzdl for launching with mods. You just gotta install protonup-qt from the discover store in desktop mode. A quick YouTube/Google search can show you how but that's the rough gist of it.
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Roller coaster Tycoon 2 saves
I use ProtonUp-Qt to get different Proton versions. You can find it there. You could also manually install Lux. Then just select it from the Compatibility tools.
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I tried to play wolfenstein but this happened
try using Luxtorpeda to install ECWolf to play it instead
- Luxtorpeda Version 63 Switches to Steam Runtime Sniper For Builds
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New luxtorpeda-dev Client Release (Version 63)
Released a new luxtorpeda-dev client (https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v63)
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GZDoom and Linux
There's a project called Luxtorpeda which acts as a compatibility layer in Steam but instead of running the game through Proton, it will download and run it with native engines and source ports. So if you enable it with classic Doom it will pop up with a dialog asking which port to play with (GZDoom, doomsday etc) and it will count towards your Steam play time, enable the Steam overlay etc. Keeps the engine up to date and works with lots of other games with open source ports too.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
SDL - Simple Directmedia Layer
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
lutris - Lutris desktop client
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Proton-Caller - Run any Windows program through Proton
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
UnrealTournamentPatches
OpenSceneGraph - OpenSceneGraph git repository
openjazz - OpenJazz
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)