packages
gzdoom
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packages | gzdoom | |
---|---|---|
57 | 16 | |
35 | 1,482 | |
- | - | |
9.8 | 9.8 | |
6 days ago | over 1 year ago | |
Shell | C++ | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
packages
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New luxtorpeda-dev Client Release (Version 63)
Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
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"Sam & Max Hit the Road"s source port added to Luxtorpeda for Steam
What happened here is the Luxtorpeda is now allowing normal ScummVM to launch this game (this commit). I think before you needed the separate Roberta layer to do this.
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Performance issue on Steam Deck
Luxtorpeda OpenMW is currently broken, there’s a performance bug. https://github.com/luxtorpeda-dev/packages/issues/840
- Native Aliens Vs Predator Save Limit
- Help with an old visual basic game
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UT99/UT2004 on Linux Ubuntu 22.04
1) Then download and extract this to somewhere else.
- Modded DOOM on Linux?
- Anyone tried Daggerfall Unity through proton?
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troubleshooting save syncing between linux desktop and steam deck (openMW)
I'm the maintainer of luxtorpeda-dev. It currently does not support cloud saves, but it's something that I'm working on (you can see progress as I make it here: https://github.com/luxtorpeda-dev/packages/issues/645)
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Classic Bethesda titles come to Steam, play them easily on Linux
Daggerfall Unity will likely be in Luxtorpeda soon, there'a a PR for it: https://github.com/luxtorpeda-dev/packages/pull/651
gzdoom
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Check out my mod Universal Entropy (GZDoom) - just discovered this subreddit
Credits m8f for - death-flip mod [corpseflip.zs] (viewtopic.php?f=105&t=66117) - missile-randomizer (viewtopic.php?f=4&t=66401#p1125061) - animation speed scaling idea. TXTX for contributing the animation speed scaling code and ideas. Player701 for ZScript help. Marisa Kirisame for trns_m.wad which genct.zs is based on. (https://github.com/coelckers/gzdoom/pull/674) (G)ZDoom team for the amazing engine making modding to such an extent possible. id Software for Doom and releasing the source code.
- GZDoom 4.8.2 is out
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How do u get software which is not available as binary and also avoid compiling from source?
Looks like there is a reason gzdoom isn't updated.
- GZDoom 4.8.1 is out
- GZDoom 4.8.0 is out
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
I use the Zdoom Strife Dialog format as a base which is just a couple of structs, bit of state, and some data-query functions to implement the baseline. Changes I've made to the format are small, mostly just making it aware of lua, i18n, anim cues, and so-on.
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Resident Evil 2 and 3 VR mod officially released
From what I heard you want to really understand how CGI works, since then it boils down to adding more viewpoints, getting input from the additional hardware you have and rendering onto it. You can compare how gzdoomvr is a modified version of gzdoom for some pointers.
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
Griddle - Waffle Iron GZDoom branded fork of GZDoom
runelite - Open source Old School RuneScape client
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
vitaRTCW - Return to Castle Wolfenstein port for PSVITA.
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
gzdoomvr - Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
Raze - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
DlgSystem - Dialogue Plugin System for Unreal Engine
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
org.zdoom.GZDoom