packages
OpenGothic
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packages | OpenGothic | |
---|---|---|
57 | 25 | |
35 | 1,052 | |
- | - | |
9.8 | 9.5 | |
4 days ago | 5 days ago | |
Shell | C++ | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
packages
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New luxtorpeda-dev Client Release (Version 63)
Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
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"Sam & Max Hit the Road"s source port added to Luxtorpeda for Steam
What happened here is the Luxtorpeda is now allowing normal ScummVM to launch this game (this commit). I think before you needed the separate Roberta layer to do this.
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Performance issue on Steam Deck
Luxtorpeda OpenMW is currently broken, there’s a performance bug. https://github.com/luxtorpeda-dev/packages/issues/840
- Native Aliens Vs Predator Save Limit
- Help with an old visual basic game
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UT99/UT2004 on Linux Ubuntu 22.04
1) Then download and extract this to somewhere else.
- Modded DOOM on Linux?
- Anyone tried Daggerfall Unity through proton?
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troubleshooting save syncing between linux desktop and steam deck (openMW)
I'm the maintainer of luxtorpeda-dev. It currently does not support cloud saves, but it's something that I'm working on (you can see progress as I make it here: https://github.com/luxtorpeda-dev/packages/issues/645)
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Classic Bethesda titles come to Steam, play them easily on Linux
Daggerfall Unity will likely be in Luxtorpeda soon, there'a a PR for it: https://github.com/luxtorpeda-dev/packages/pull/651
OpenGothic
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Lessons from Open-Source Game Projects
OpenGothic - Gothic 2 clone. C++, DX12, Vulkan, Metal
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Gothic 2 on Linux
There is also OpenGothic. Which can be used standalone or through Luxtorpeda.
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New beta-build for OpenGothic: v1.0.2207
quests are implemented mostly in scripts. the window of the quest log is implemented here: https://github.com/Try/OpenGothic/blob/master/game/game/questlog.cpp. game scripts then create topics and set their status by calling these functions
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Gothic 2 coming to Switch?
Well the screenshot shows G2 and OG works good enough for G2 for such a image. And OG already runs at least on M1 so using it as a good base for a remake or console port might be an valid option.
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what do you guys think about a Gothic 2 remake in the Skyrim engine, with Creation Club?
What for? Better improve an existing project, like https://github.com/Try/OpenGothic
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When the game came out, my PC wasn't good enough to maximize visibility to notice this. It makes me smile that you can see the tower of Xardas well from Khorinis.
Kinda exists. There is OpenGothic. "The goal of this project is to make a feature complete Gothic game client compatible with the game and mods." There is also a team of russians who released an early build for Android (video), download is still up :)
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Steam Link Configuration for Gothic 2 (Android Smartphone)
https://github.com/Try/OpenGothic/issues/75 see last comment
- REGoth / OpenGothic and other alternatives to get Gothic I/II/NotR running under Linux
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Gothic 2 engine
Was looking at source implementations of old game engines and came across https://github.com/Try/OpenGothic . Was surprised to find it is implementing Ray Tracing on Metal https://github.com/Try/OpenGothic/issues/261 . This has to be a first.
- Playing Gothic 2 in 2021
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
runelite - Open source Old School RuneScape client
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
vitaRTCW - Return to Castle Wolfenstein port for PSVITA.
OpenLara - Classic Tomb Raider open-source engine
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
zUtilities - Union Plugin for Gothic Game
Raze - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.