packages
1oom
Our great sponsors
packages | 1oom | |
---|---|---|
57 | 11 | |
35 | 35 | |
- | - | |
9.8 | 9.4 | |
6 days ago | 2 days ago | |
Shell | C | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
packages
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New luxtorpeda-dev Client Release (Version 63)
Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
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"Sam & Max Hit the Road"s source port added to Luxtorpeda for Steam
What happened here is the Luxtorpeda is now allowing normal ScummVM to launch this game (this commit). I think before you needed the separate Roberta layer to do this.
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Performance issue on Steam Deck
Luxtorpeda OpenMW is currently broken, there’s a performance bug. https://github.com/luxtorpeda-dev/packages/issues/840
- Native Aliens Vs Predator Save Limit
- Help with an old visual basic game
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UT99/UT2004 on Linux Ubuntu 22.04
1) Then download and extract this to somewhere else.
- Modded DOOM on Linux?
- Anyone tried Daggerfall Unity through proton?
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troubleshooting save syncing between linux desktop and steam deck (openMW)
I'm the maintainer of luxtorpeda-dev. It currently does not support cloud saves, but it's something that I'm working on (you can see progress as I make it here: https://github.com/luxtorpeda-dev/packages/issues/645)
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Classic Bethesda titles come to Steam, play them easily on Linux
Daggerfall Unity will likely be in Luxtorpeda soon, there'a a PR for it: https://github.com/luxtorpeda-dev/packages/pull/651
1oom
- 1oom-fork v1.8.0 released
- 1oom-fork v1.7.6 released
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Thoughts on best Space base Turn Based 4x game (emphasis on turn based)?
Others have mentioned Master of Orion 1, including the excellent 1oom update. It is also one of my favorites.
- [Master Of Orion] How does it hold up today?
- I just downloaded the 1oom fork (v 1.7.4). I'm not familiar with SDL - what's the difference between the SDL 1 & SDL 2 executable?
- 1oom-fork v1.7.2 released
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How to build/run 1oom with soundfont (fluidsynth) support on Windows
https://github.com/1oom-fork/1oom/commit/e3cfc03885792d35e3bfe56d2f78954d84f5fe55 - *.dll +https://github.com/FluidSynth/fluidsynth/releases
- 1oom-fork v1.7.1 released
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Anyone know how to change music reproduction in 1oom?
There's an active fork here: https://github.com/1oom-fork/1oom
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
runelite - Open source Old School RuneScape client
1oom
vitaRTCW - Return to Castle Wolfenstein port for PSVITA.
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
Raze - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
UnrealTournamentPatches
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities [Moved to: https://github.com/ZDoom/gzdoom]