ludum-dare-34 VS binaryen

Compare ludum-dare-34 vs binaryen and see what are their differences.


The themes for LD34 were: "two button controls" and "growing" (by gelisam)


A Haskell to WebAssembly compiler (by tweag)
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ludum-dare-34 binaryen
2 8
6 1,930
- 1.0%
0.0 5.7
over 6 years ago 20 days ago
JavaScript Haskell
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of ludum-dare-34. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.
  • Looking for small finished games developed in Haskell
    8 projects | | 9 Nov 2021
    My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
  • Haskell to JS
    4 projects | | 22 Jan 2021
    There are quite a few approaches. Personally, I have only tried Haste, once, but I do recommend it, as it was quite easy to get started (I hear that compiling ghcjs can be pretty difficult by comparison) and it was also very easy to interact with existing JS libraries.


Posts with mentions or reviews of binaryen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-13.
  • Options for a frontend of demo for a toy app
    6 projects | | 13 Jun 2022
    ghcjs is the way to go for you, and soon it might be asterius. i do not know how hard it is to set ghcjs up without a framework. but frameworks like obelisk (based on reflex-dom), shpadoinkle, and miso automate that for. i personally like obelisk for its functional reactive programming but it can get awkward and get in your way. so if gui programming is just a means to the end of this one small application and you are not really interested in it nor functional reactive programming, shpadoinkle or miso might suit you better. miso implements the elm architecture (also "TEA", "functional model view controller") and shpadoinkle implements something directly equivalent to the elm architecture. but shpadoinkle achieves more composable widgets by minimalizing the elm architecture. so i recommend shpadoinkle for its better concept although miso is more mature.
  • hint: Runtime Haskell interpreter
    6 projects | | 1 May 2022
    Also, hint uses unsafeCoerce, and thus implicitly relies on an assumption about how values are represented at runtime. Namely, if a program P is interpreting an expression E of type A, hint assumes that the value of type A produced by the ghc interpreter has the same representation as the values of type A which are manipulated by program P. This is not guaranteed to be the case, since P has been compiled by the compiler portion of ghc while E has been evaluated by the interpreter portion of ghc. This means the ghc devs had to carefully craft their compiler and interpreters to match. When targetting the browser, a Haskell-to-js or Haskell-to-wasm compiler such as Asterius modifies ghc's code-generator so it produces js or wasm code. You would thus also need to tweak the interpreter so that it produces js or wasm values which match what the modified code-generator outputs. Or you could restrict yourself to the hint's less expressive eval :: String -> String API.
  • M1Pro Woes
    3 projects | | 8 Feb 2022
    We found a post where someone had a similar issue (here), but the fix in that issue doesn't help: using `ar` from `binutils` causes link errors like this instead:
  • Pandoc in the browser w/ lua (possible contract gig?)
    4 projects | | 16 Jan 2022 (asterius has a demo, but no source, and I -assume no lua filter support)
  • It seems like every top tier team I work in insists on Yarn over NPM, almost unanimously it seems like all of these killer devs know Yarn is the industry standard on serious projects. Why do all documentation across the web default to npm installation instructions and assume you're using npm?
    1 project | | 1 Dec 2021
    All modern ones support Haskell:
  • Is GHCJS stuck on GHC 8.6.5?
    3 projects | | 17 Apr 2021
    Another option is Asterius. I'm not familiar with the current state, and it's not had active development for about 3 months now, either, so it may be in the same boat? But I think the big disadvantage of Asterius is that there's just a lot less usage, and therefore a lot less testing with the whole Haskell ecosystem, versus GHCJS which has been a fixture for a while and where loads of people have thought about compatibility for years.
  • Haskell to JS
    4 projects | | 22 Jan 2021
    Check out asterius
  • WebAssembly Studio
    5 projects | | 31 Dec 2020
    I've played around with Haskell via the Asteruis project :

    Also emscripten of course, for C/C++.

What are some alternatives?

When comparing ludum-dare-34 and binaryen you can also consider the following projects:

hyper-haskell-server - The strongly hyped Haskell interpreter.

dhall - Maintainable configuration files

proposals - Tracking WebAssembly proposals

accelerate - Embedded language for high-performance array computations

egison-tutorial - The Egison tutorial

pcf - A small compiler for PCF

pi-forall - A demo implementation of a simple dependently-typed language

ajhc - A fork of jhc. And also a Haskell compiler.

morte - A bare-bones calculus-of-constructions

annah - Distributed programming language that desugars to Morte

haste-compiler - A GHC-based Haskell to JavaScript compiler

kaleidoscope - Haskell LLVM JIT Compiler Tutorial