ludum-dare-31
The theme for LD31 was "Entire Game on One Screen" (by gelisam)
ludum-dare-34
The themes for LD34 were: "two button controls" and "growing" (by gelisam)
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ludum-dare-31 | ludum-dare-34 | |
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1 | 2 | |
29 | 6 | |
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0.0 | 0.0 | |
over 7 years ago | over 8 years ago | |
Haskell | JavaScript | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ludum-dare-31
Posts with mentions or reviews of ludum-dare-31.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-09.
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Looking for small finished games developed in Haskell
My ludum-dare 31 entry is small and written in Haskell, but since the premise is that everything happens on a single screen, there's no scrolling and thus no complex texture loading going on.
ludum-dare-34
Posts with mentions or reviews of ludum-dare-34.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-09.
-
Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Haskell to JS
There are quite a few approaches. Personally, I have only tried Haste, once, but I do recommend it, as it was quite easy to get started (I hear that compiling ghcjs can be pretty difficult by comparison) and it was also very easy to interact with existing JS libraries.
What are some alternatives?
When comparing ludum-dare-31 and ludum-dare-34 you can also consider the following projects:
haste-compiler - A GHC-based Haskell to JavaScript compiler
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
nikki - Nikki and the Robots platformer game
reflex-stone - Template repository for writing GHCJS/Reflex apps targeting static sites without a backend.
Raincat - A puzzle game with a cat in lead role (Haskell)