ludum-dare-31 VS giggles-is-you

Compare ludum-dare-31 vs giggles-is-you and see what are their differences.

ludum-dare-31

The theme for LD31 was "Entire Game on One Screen" (by gelisam)

giggles-is-you

A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
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ludum-dare-31 giggles-is-you
1 4
28 8
- -
0.0 0.0
almost 6 years ago about 1 year ago
Haskell Haskell
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ludum-dare-31

Posts with mentions or reviews of ludum-dare-31. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.

giggles-is-you

Posts with mentions or reviews of giggles-is-you. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.
  • Game
    3 projects | reddit.com/r/haskellgamedev | 21 Dec 2021
    I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
  • Looking for small finished games developed in Haskell
    8 projects | reddit.com/r/haskell | 9 Nov 2021
    My Haskell reimplementation of Baba is You is also only using one screen.
  • I would like to build a 2D rpg. Which engine/library should I use?
    5 projects | reddit.com/r/haskellgamedev | 28 May 2021
    The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.

What are some alternatives?

When comparing ludum-dare-31 and giggles-is-you you can also consider the following projects:

godot-haskell - Haskell bindings for GdNative

dino-rush - 🌋 Endless runner game

ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"

haste-compiler - A GHC-based Haskell to JavaScript compiler

Godot - Godot Engine – Multi-platform 2D and 3D game engine