record VS Granite

Compare record vs Granite and see what are their differences.

Granite

My personal Vulkan renderer (by Themaister)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
record Granite
- 2
50 1,461
- -
0.0 9.7
- 7 days ago
Crystal C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

record

Posts with mentions or reviews of record. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning record yet.
Tracking mentions began in Dec 2020.

Granite

Posts with mentions or reviews of Granite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • [Beginner] Blending behaves strangely
    2 projects | /r/vulkan | 15 Apr 2023
    I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
  • Handling materials in a render graph system?
    1 project | /r/vulkan | 15 Sep 2021

What are some alternatives?

When comparing record and Granite you can also consider the following projects:

ohm-crystal - Ohm for Crystal

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

clear - Advanced ORM between postgreSQL and Crystal

selenite-db - Persistence Layer for your Crystal Application

granite-orm - ORM Model with Adapters for mysql, pg, sqlite in the Crystal Language.

stal-crystal - Set algebra solver for Redis

crecto - Database wrapper and ORM for Crystal, inspired by Ecto

kemalyst-model

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

redis-tsv.cr - import and export data from Redis in TSV format

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.