luascript
godot_openvr
Our great sponsors
luascript | godot_openvr | |
---|---|---|
5 | 6 | |
597 | 224 | |
- | 1.3% | |
6.4 | 0.0 | |
2 months ago | 1 day ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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luascript
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
godot_openvr
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VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
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Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
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Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
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Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
What are some alternatives?
godot-go - Go bindings for Godot 4.2 GDExtension API
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-git-plugin - Git implementation of the VCS interface in Godot
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
GodotGoG - GOG module for Godot engine.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
godot_openvr_fps - Repository for the OpenVR starter tutorial