luakit
godot-lua-pluginscript
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luakit | godot-lua-pluginscript | |
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1 | 13 | |
1,952 | 280 | |
0.5% | - | |
7.6 | 5.2 | |
13 days ago | about 1 year ago | |
Lua | Lua | |
GNU General Public License v3.0 only | MIT License |
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luakit
godot-lua-pluginscript
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
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What's the best free software to start off with
Looks like there is 3rd party Lua support for Godot. I would try to go that route. https://github.com/gilzoide/godot-lua-pluginscript
- Language Interpreter for Coding Game
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How do i get input with lua?
I Googled "godot lua plugin" and found this API reference for this plugin.
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Are there other languages that can be compiled to GDScript bytecode?
Lua Support
- Can you add a scripting language to your game, such as lua?
- First binary release of a LuaJIT based PluginScript for the Lua language \o/
What are some alternatives?
nyxt - Nyxt - the hacker's browser.
Vieb - Vim Inspired Electron Browser - Vim bindings for the web by design
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
luarocks - LuaRocks is the package manager for the Lua programming language.
godot-python - Python support for Godot 🐍🐍🐍
godot-ruby - ruby language binding for godot game engine
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
apisix - The Cloud-Native API Gateway
Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.