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lovr | awesome | |
---|---|---|
35 | 223 | |
1,646 | 6,107 | |
- | 1.5% | |
9.7 | 7.4 | |
1 day ago | 7 days ago | |
C | Lua | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
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Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
---
[0]: https://love2d.org
[1]: https://lovr.org
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Is it really bad using an unpopular framework?
not to mention there's LÖVR as well if you want to 3D
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Is it okay to ask a question about Lovr here?
As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that.
- need help choosing a game engine in lua for a 3d desktop/vr game
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Making a game without a pc that can run VR?
lovr.org - VR game engine with lua
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Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
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I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
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Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
——
[0]: https://lovr.org/
awesome
- Hyprland Crash Course
- Size of clients in the Master area
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Any plans on porting to wayland?
i'm reading this issue and this thread as i'm looking into migrate to wayland, since sooner or later we'll apparently have (i know this won't be very soon, but wayland is more and more mainstream). I know "any update on this?" is very annoying, and that's why i'm not open an issue, but... Any update on this?
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selecting menu options without releasing right click
I guess, it's not supported at the moment or you'll have to do some hacks.. There is this issue (#3777) with the same problem.
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[HELP] Dynamically change menu item title based on client.focus.maximized state
This is the correction in awesome-git: https://github.com/awesomeWM/awesome/pull/3657/files
- How to replicate this desktop?
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A linux newbie has installed and configured Arch. Minimalist graphical capabilities?
I use the Awesome Window Manager. At it's core, it's a little difficult to figure out. But once you get the hang of assigning hot keys and whatnot, You'll be able to use it more fluently. I use it on all 3 of my machines (two desktops and one laptop). I Love it! I copy my configs from the machine I started it with and put them on the other 2 machines. Works great!
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How to install and setup lightdm and awesomewm?
git clone https://github.com/awesomeWM/awesome.git
- awful.keygrabber help
- new to awesome
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
A-Frame - :a: Web framework for building virtual reality experiences.
i3 - A tiling window manager for X11
love - LÖVE is an awesome 2D game framework for Lua.
dunst - Lightweight and customizable notification daemon
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
pywal - 🎨 Generate and change color-schemes on the fly.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Hardcode-Tray - Fixes Hardcoded tray icons in Linux
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
sway - i3-compatible Wayland compositor