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lovr | Simula | |
---|---|---|
35 | 58 | |
1,646 | 2,860 | |
- | 0.8% | |
9.7 | 1.4 | |
7 days ago | 16 days ago | |
C | Haskell | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
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Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
---
[0]: https://love2d.org
[1]: https://lovr.org
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Is it really bad using an unpopular framework?
not to mention there's LÖVR as well if you want to 3D
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Is it okay to ask a question about Lovr here?
As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that.
- need help choosing a game engine in lua for a 3d desktop/vr game
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Making a game without a pc that can run VR?
lovr.org - VR game engine with lua
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Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
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I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
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Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
——
[0]: https://lovr.org/
Simula
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Mark Zuckerberg says Quest 3 'is the better product, period'
He's _probably_ right that for the majority of people, the Quest would be better.
Towards the end, when he starts talking about the open vs closed model, I find it pretty depressing that meta is the "open" model in this case. I'm pretty sure you still require a Meta account to use the headset. Not sure I consider that "open".
I would love to have a headset that was running Simula (or something similar). I tried Simula with a Valve Index and the resolution was just too low for me. But I could definitely feel like it was "the future".
I travel a lot now and work on one laptop screen. Having a small(ish) headset that I could travel with and then have a VR workspace instead of a single laptop monitor has the potential to be game changing (maybe).
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SimulaVR $1.2M short of the project's total cost
>before anyone else did
Not disputing your claim per se, but Google had a project called Daydream back at least as early as 2017 (though seems earlier) and rolled that into Area 120 projects. They canned it at some point in 2021 I believe.
Whereas SimulaVR seems to have started working on this in 2018 per their YC app (but perhaps earlier?) https://github.com/SimulaVR/Simula/wiki/YCW19-Application
- Simula – Linux VR Desktop
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3D operating system
That's not rly an os, it's just a different gui, you could probably reuse linux and build it on top of that For example, there's a VR window manager for linux called Simula
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Seeking info about nreal air usb interfaces
That's the dream! I really want to see if I can get it working with a VR compatible desktop env like https://github.com/SimulaVR/Simula; but failing that, just getting the second display surface to be floating instead of fixed would be a huge boon!
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VR for office work - a viable strategy?
That's a clever way of doing it. =) I have considered xrdesktop, Immersed and Simula (SimulaVR's window manager without their headset) as well. Seemingly, Immersed can only create virtual monitors and not separate windows for each application, which leaves xrdesktop and Simula the better options.
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Godot Desktop Environment
You might be interested in looking at SimulaVR - it's a VR desktop built with godot (and haskell), but it uses, iirc, wlroots to handle windows and grab their surfaces to display as textures in godot.
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Ask HN: Working in a VR Headset
So, you might be interested in https://github.com/SimulaVR/Simula . There have been a few examples of VR windows managers on Linux which don’t require an entire OS rewrite.
Is that the solution Meta will go w/ almost certainly not. But replacing a WM for a different “view” of your OS is a pretty common thing on Linux. (For some distros like Arch, replace isn’t the right word. You have to install whichever one you’d like from the beginning)
- Mentor-ship
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XR2 Processor for purchase
The Simula One is a Linux-based, standalone VR headset with compute specs that are comparable to premium laptops (x86 architecture) as well as very high pixel density (35.5 PPD). The software its built over is open-source (https://github.com/SimulaVR/Simula), and its hardware is being built in the open (though not entirely open-source since it would violate many of our NDAs, etc).
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
hn-search - Hacker News Search
A-Frame - :a: Web framework for building virtual reality experiences.
tinypilot - Use your Raspberry Pi as a browser-based KVM.
love - LÖVE is an awesome 2D game framework for Lua.
ttyd - Share your terminal over the web
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
OpenHMD - Free and Open Source API and drivers for immersive technology.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
how-to-exit-vim - Below are some simple methods for exiting vim.
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
MastersThesis - The LaTeX files for my master's thesis on Jester