love
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love | Phaser | |
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230 | 154 | |
3,106 | 33,821 | |
4.0% | - | |
3.5 | 9.9 | |
7 days ago | 2 days ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
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I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
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7yo wants to get started in game development
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome.
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Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
- My 9yo kid wants to learn how to code to make games, but I have no idea where to start
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What language should I teach my little sister
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun.
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Folks, the platform is not just for query resolution
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve.
- My 11 y/o son is seriously interested in learning to code
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Can I make a game with a low IQ ?
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games.
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HELP
i read you want to make games. go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines
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Bard has entered the chat
You mean the game development library LÖVE?
Phaser
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Looking for unfiltered feedback on my browser-based platform fighter trailer
Hmm I don't know about tutorials, but I would recommend staying away from the DOM for any game that's real time (so, no React). Instead use a WebGL rendering library like pixi.js. You could also try out a framework/engine like Phaser, which uses pixi under the hood but provides more structure for your project if you're into that.
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What is the best way to make simple games with Ruby?
I'm a Ruby guy, but for making simple games I'll just use a js game framework like Phaser. Though admittedly I haven't tried any Ruby game frameworks in probably about a decade.
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WebDev wants to create his first game
I am not familiar with Unity at all - but have done some C# programming in the past. Still feels like it would be a plus if my Game would run in a Web-Browser, but this isn't a must have. But then there is also something like phaser.io - a framework for html5/js/ts game developement.
I know nothing about phaser.io, but if you're interested in fully diving into the game dev world, Unity is the way to go (and it can export to web). There may be a learning curve, but if you stick to it you will be able to make all sorts of games, not just web games or 2D games.
- Game engine for JavaScript engineer
- Silly question, but javascript is a real programming language isn't it?
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React-Phaser
https://phaser.io
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Exploring the World of Indie Game Development: My Journey from Pixel Art to JavaScript Frameworks and Beyond
When I am interested in something that is programming related but not specifically in languages or frameworks that I am familiar with, I often append "JavaScript" to my search. This time was no different, I quickly found Phaser, a JavaScript framework that suited my needs. I came across an article called "Modular Game Worlds in Phaser 3 (Tilemaps #1) — Static Maps", which was exactly what I was looking for.
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Can someone help me make a tower defense game in p5.js?
p5.js is not well suited for this type of applications. If you want to make a fully-fledged game, you'd better choose other options, like Phaser for instance ( https://phaser.io/ )
- Welches ist die beste Programmiersprache für Anfänger?
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
kaboom.js - 💥 JavaScript game library
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
raylib - A simple and easy-to-use library to enjoy videogames programming
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
three.js - JavaScript 3D Library.
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Unreal.js - Unreal.js: Javascript runtime built for UnrealEngine
JS Game - JavaScript + Canvas 2D game engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.