love
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love | Hugo | |
---|---|---|
258 | 548 | |
4,317 | 72,338 | |
5.4% | 1.2% | |
9.6 | 9.8 | |
6 days ago | 4 days ago | |
C++ | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
Hugo
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Creating excerpts in Astro
This blog is running on Hugo. It had previously been running on Jekyll. Both these SSGs ship with the ability to create excerpts from your markdown content in 1 line or thereabouts.
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Craft Your GitHub Profile Page in 60 Seconds with Zero Code, Absolutely Free
Hugo
- Release v0.123.0 · Gohugoio/Hugo
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Top 5 Open-Source Documentation Development Platforms of 2024
Hugo is a popular static site generator specifically designed to create websites and documentation lightning-fast. Its minimalist approach, emphasis on speed, and ease of use have made it popular among developers, technical writers, and anybody looking to construct high-quality websites without the complexity of typical CMS platforms.
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Ask HN: Looking for lightweight personal blogging platform
As per many other comments, it sounds like a static site generator like Hugo (https://gohugo.io/) or Jekyll (https://jekyllrb.com/), hosted on GitHub Pages (https://pages.github.com/) or GitLab Pages (https://about.gitlab.com/stages-devops-lifecycle/pages/), would be a good match. If you set up GitHub Actions or GitLab CI/CD to do the build and deploy (see e.g. https://gohugo.io/hosting-and-deployment/hosting-on-github/), your normal workflow will simply be to edit markdown and do a git push to make your changes live. There are a number of pre-built themes (e.g. https://themes.gohugo.io/) you can use, and these are realtively straightforward to tweak to your requirements.
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Get People Interested in Contributing to Your Open Project
Create the technical documentation of your project You can use any of the following options: * A wiki, like the ArchWiki that uses MediaWiki * Read the Docs, used by projects like Setuptools. Check Awesome Read the Docs for more examples. * Create a website * Create a blog, like the documentation of Blowfish, a theme for Hugo.
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Writing a SSG in Go
Doing this made me appreciate existing SSGs like Hugo and Next.js even more👏👏
- Hugo 0.122 supports LaTeX or TeX typesetting syntax directly from Markdown
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Why Blogging Platforms Suck
I suggest hugo: https://gohugo.io/
Generates a completely static website from MD (and other formats) files; also handles themes (including a lot of them rendering well on mobile), and different types of content - posts, articles, etc. - depending on the theme.
It's open source and, being completely static, cheap as fuck to self host.
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Any FOSS to make HTML websites for self-hosting?
I would suggest looking into static site generators. Some popular examples, which are used myself are: - Hugo: https://gohugo.io/ - Jekyll: https://jekyllrb.com
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
astro - The web framework for content-driven websites. ⭐️ Star to support our work!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MkDocs - Project documentation with Markdown.
MonoGame - One framework for creating powerful cross-platform games.
Pelican - Static site generator that supports Markdown and reST syntax. Powered by Python.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
eleventy 🕚⚡️ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Hexo - A fast, simple & powerful blog framework, powered by Node.js.
bevy - A refreshingly simple data-driven game engine built in Rust
obsidian-export - Rust library and CLI to export an Obsidian vault to regular Markdown