love
Arcade
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love | Arcade | |
---|---|---|
231 | 45 | |
3,106 | 1,427 | |
4.0% | 4.1% | |
3.5 | 9.8 | |
8 days ago | 2 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
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I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
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7yo wants to get started in game development
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome.
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Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
- My 9yo kid wants to learn how to code to make games, but I have no idea where to start
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What language should I teach my little sister
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun.
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Folks, the platform is not just for query resolution
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve.
- My 11 y/o son is seriously interested in learning to code
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Can I make a game with a low IQ ?
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games.
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HELP
i read you want to make games. go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines
Arcade
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Ask HN: Those making $0/month or less on side projects – Show and tell
I work on a Python game engine called Arcade[1] and other projects within it's Github organization such as pytiled-parser. We also help to drive continued development and improvement within Pyglet[2]. Recently, my efforts have been focused on creating a version which can be run in web browsers by using Pyodide and WebGL[3], though that is still fairly early stages.
Arcade's primary focus is on being an educational tool for beginner programmers, so my hope is that with browser compatibility we can lower the barrier to entry further and make it more accessible and easy to get started with. In a similar vein to the goals of browser compatibility, we've recently enabled full compatibility with Raspberry Pi through the use of OpenGL ES(and this was largely only possible thanks to the huge amount of work that everyone involved in the Mesa project puts in)
I'm not the original author of Arcade, but I am a current maintainer and put a substantial amount of time into it and it's community.
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Arcade 2.6.11 has been released
Fixed issue #1074 to prevent a crash when opening a window.
Website: https://arcade.academy
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Where do I start programing evolution simulators?
In addition to Pygame, Arcade could be interesting as well as it is very well documented and quite powerful, see this game of life example.
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An app with hand-picked, searchable and sortable awesome Python libraries (with full code and data)
For game engines, you list Pygame, which is great. Other great game libraries are Pyglet and Arcade (full website).
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The first simulation I've made entirely from scratch (and also pygame): a basic QuadLife simulation with a completely randomized seed.
If you want more game engine stuff, try [Arcade](https://arcade.academy). It is built on top of pyglet for windowing, but the sprite stuff is all different. Faster than Pygame and has more features.
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p5, pygame, or something else to make a simple 2d block game?
You might consider using Python and the Arcade library - https://arcade.academy/
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Hey there,im a 16 year old boy here trying to make friends with someone who is getting into python or already has basic understanding about it. The reason behind this is so I can learn more and also teach them if they do not understand certain stuff.
Take a look at https://arcade.academy for game ideas is that's your cup of tea.
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Are there any game engines for Python?
Arcade - not an engine, but rather a framework in the same sense that pygame is. In my opinion, it's much easier to use than pygame
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Tutorials aren’t really working well for me.. I want to find a github program that I can reverse engineer. Any fun/simple projects I can start with?
Take a look at the sample code at https://arcade.academy as it's designed to be learn by example.
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MonoGame - One framework for creating powerful cross-platform games.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
bevy - A refreshingly simple data-driven game engine built in Rust
RenPy - The Ren'Py Visual Novel Engine