loot
smerge
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loot | smerge | |
---|---|---|
179 | 1 | |
1,490 | 0 | |
1.4% | - | |
9.1 | 0.0 | |
about 1 month ago | about 3 years ago | |
C++ | Haxe | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
loot
- Skyrim Special vs Anniversary
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Cannot get skse to run skyrim with M02 mods activated
What does Loot say when you run it? Does it confirm that you have the versions of everything right?
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Add a game to Steam running off another prefix for another game
https://github.com/loot/loot/releases/download/0.19.1/loot_0.19.1-win64.exe as well as https://github.com/loot/loot/releases/download/0.19.1/loot_0.19.1-win64.7z
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Can I fully mod a game on PC with Nexus and then copy the whole game folder to my Steam Deck?
Here's the link: https://loot.github.io/
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LOOT v0.19.1
For more information, check out the corresponding GitHub issue, where WrinklyNinja discusses his thoughts.
GitHub - Nexus - Changelog
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How is there not a one step mod solution for a basic vanilla+ setup?
Add LOOT to FNV's root directory and run it to sort the load order
Tools you probably need: - ArchiveInvalidation File Generator - LOOT
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Load order optimization for Oblivion, Skyrim, Fallout games, etc. - Any hope?
Tried LOOT (both the exe through wine and compiling from the source - the former can't find the games or the AppData dir it wants, no matter what I enter, and crashes if I try to --auto-sort from the command line, and the latter fails miserably because I'm not a programmer and can't figure out how to get the exact libicudata.so version it wants (.56 to Mint's .70)) and Vortex through Lutris hangs on first run, so never actually installs...
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Does everyone need to have the same mods installed to connect? (UI focus)
Yes. All your mods should ideally be the same, installed in the same order, contain the same MCM settings, have the same patches applied, etc. I'd highly recommend using Mod Organizer 2 as your mod manager and LOOT to optimize your load order. I believe MCM Recorder can also make the process easier if you guys want to make sure your MCM settings stay the same everytime you launch the game, but that is more optional and up to you.
smerge
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I attempted to create a generic mod manager
I also have attempted such a thing, and as a result I have something you may find useful: https://github.com/josephsmendoza/smerge the idea behind this program is to intelligently resolve program folder merging for package managers which is what a mod manager is.
What are some alternatives?
wrye-bash - A swiss army knife for modding Bethesda games.
wabbajack - An automated Modlist installer for various games.
skyrim - The Skyrim masterlist.
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
GameHub - All your games in one place
FUS
SkyrimSE-SmoothCam - A thirdperson camera mod for Skyrim Special Edition
skse64 - Skyrim SE Script Extender
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
loadorderlibrary - Load Order Library is a website/tool to share mod lists of Bethesda games with other players. Primarily for debugging purposes, but can be quite useful for YouTubers to have mod lists for each of their let's play characters, mod list creators to share with users, etc.
MasterOfDisguiseSSE - Source Code for Master of Disguise SSE by fireundubh
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]