loot VS FUS

Compare loot vs FUS and see what are their differences.

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loot FUS
179 139
1,495 136
1.0% -
9.1 5.7
12 days ago 17 days ago
C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

loot

Posts with mentions or reviews of loot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.

FUS

Posts with mentions or reviews of FUS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.
  • SKYRIM VR, JUST WOW!
    2 projects | /r/virtualreality | 6 Dec 2023
    the install guide on the nexus pages/the github pages for the FUS modlist https://github.com/Kvitekvist/FUS were actually more straightforward than any video tutorial I tried watching. Theres plenty of pages on how to setup a clean install of of skyrim and how to set up and where to install wabbajack. And then its just a one click install for any premade list of mods. Idk, not having to pause a video and go back if you missed something having the steps to scroll up and down on a page was simpler for me.
  • [VR] "Merge Plugins Hide" MO2 plugin not showing any of my installed merges
    2 projects | /r/skyrimmods | 9 Jun 2023
    I'm building upon the FUS Wabbajack modlist by adding expansions and LotD, and I've reached the point of needing to merge plugins. I've gotten zMerge working, and I'm following Lexy's merging practices, but I'm stuck on the last step where you use merge plugins hide to disable/hide the plugins you've merged.
  • Have a weird bug that I can not for the life of me figure out.
    2 projects | /r/skyrimvr | 3 May 2023
  • Which VR games are you enjoying at the moment?
    2 projects | /r/oculus | 30 Apr 2023
  • I asked Bing AI about modding Skyrim VR, here's what it said...
    2 projects | /r/skyrimvr | 23 Apr 2023
  • My top VR games list for my 1st full year in VR~!
    3 projects | /r/virtualreality | 27 Jan 2023
    There's approximately ~200 mods in the Cangar modlist. I used Wabbajack to download. https://github.com/Kvitekvist/FUS
  • Open composite, Quest 2 and hand placement.
    2 projects | /r/skyrimvr | 11 Jan 2023
    Here you go https://github.com/Kvitekvist/FUS/blob/main/openvr_api.dll
  • Just setup Wabbajack & FUS. Confused on which controller bindings to select
    2 projects | /r/skyrimvr | 27 Dec 2022
    I think you should just try one and see-looking at the diagrams https://github.com/Kvitekvist/FUS/wiki/Controller-bindings-guide they all seem viable for Quest 2.
    2 projects | /r/skyrimvr | 27 Dec 2022
    I've done some searching in the sub, reviewed the controller bindings guide, post installation guide, and the FUS discord and can't figure out which Controller Bindings option I need to select on the 'Skyrim VR - Mod Organizer' application.
  • How can I improve VR image quality?
    2 projects | /r/skyrimvr | 9 Dec 2022
    There are a few reasons why the game looks blurry. 1. You have dynamic resolution is on. Make sure it is off. 2. You don't have high enough bit rate. For Oculus users, set but rate to 200 (if wireless) or 500 with cable in the oculus debug tool. 3. Test either Sensorium ENB or Glamur ReShade. These both have built-in sharpeners. 4. If you are playing wireless, you can get blur if you get data compression. Try playing wired if increasing bitrate does not work. 5. If you have performance to spare, then you can increase supersampling. Depending on headset and GPU, you need to find your own sweet spot between performance and sharpness. 6. VR Performance Kit are known to cause shimmer or bad visuals when used with opencomposite. Keeping this OFF can remove shimmer and make the game sharper. 7. Test using opencomposite instead of steamVR (https://github.com/Kvitekvist/FUS/blob/main/openvr_api.dll) download this file, place it in the skyrimVR folder and overwrite.

What are some alternatives?

When comparing loot and FUS you can also consider the following projects:

EnderalVREssentials - Enderal VR Modlist for Wabbajack

wrye-bash - A swiss army knife for modding Bethesda games.

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

OpenOVR - https://gitlab.com/znixian/OpenOVR

skse64 - Skyrim SE Script Extender

wabbajack - An automated Modlist installer for various games.

OpenOVR

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

skyrim - The Skyrim masterlist.

modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved

GameHub - All your games in one place