loopers
glicol
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loopers | glicol | |
---|---|---|
2 | 98 | |
84 | 1,426 | |
- | - | |
2.6 | 7.5 | |
8 months ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
loopers
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Continuous Looper
From my experience also building a live looper in rust (https://github.com/mwylde/loopers):
Pros
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Continuous Looper - Deep dive into an open-source live-looper and sampler written mostly in Rust
Have you looked into loopers? I'm curious what you're doing differently.
glicol
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Show HN: Yaksha Programming Language
That's really lots of work from a one-man band. I can empathise as I am also developing https://github.com/chaosprint/glicol
Since you mentioned wasm, I think it would be great to have a REPL on the website in the future.
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Show HN: Glicol-CLI 0.2 – Music Live Coding in Terminal with TUI Visualisation
Hi HN,
I made https://glicol.org and I found recently music live coding in terminal very interesting for the freedom to choose any familiar text editor. I am not sure how long I can work on this in the future so I can only do as much as I can in the coming few days.
It would be great if Windows/Linux users can also test the sound and give me some feedback! Cheers!
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glicol-cli: music live coding in terminal powered by rust
glicol also has an ide and it runs in browsers: https://glicol.org/
- Coltrane: A music theory library with a command-line interface
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Bevy 0.10: data oriented game engine built in Rust
The blog says that Bevy currently uses Rodio as the audio library.
As I am also working on improving the Rust audio library for Glicol language (https://github.com/chaosprint/glicol), I would like to know what features are the most required for merging this into a game engine, for example the HRTF mentioned in the blog. Another feature required is to embed scripting language like Rhai (https://github.com/chaosprint/glicol/discussions/112). Anything else?
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Miller Puckette: Inside PureData – Lectures on pd/development of computer music
These are very valuable resources! Thanks for sharing.
Another very good resource for learning DSP / computer music is the Bela course. You don't need to have a Bela for the course!
https://youtube.com/playlist?list=PLCrgFeG6pwQmdbB6l3ehC8oBB...
I am also developing a computer music language here at: https://glicol.org
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Nannou – An open-source creative-coding framework for Rust
For those who are interested in creative coding and Rust, especially the sound/audio/music related work, you can have a look on Glicol:
https://github.com/chaosprint/glicol
A music live coding language and a DSP library written in Rust.
- Pico8 Music Synthesizer
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Show HN: A Simple Online Step Sequencer
I want a programmable one of these, something between https://glicol.org/ and this, so I can write a couple notes then write a "for" loop to get them to repeat how I want.
What are some alternatives?
Sonic Pi - Code. Music. Live.
kaleidosync - A WebGL Spotify visualizer made with Vue, D3, and Three.js.
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
green-metrics-tool - Green Metrics tool to measure resource usage of software
typebeat - Keyboard-controlled music sequencer, sampler, and synth
soundboard - Simple soundboard app with MIDI control
sioyek - Sioyek is a PDF viewer with a focus on textbooks and research papers
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
faust - Functional programming language for signal processing and sound synthesis
vite - Next generation frontend tooling. It's fast!
Milvus - A cloud-native vector database, storage for next generation AI applications
nih-plug - Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself