lobster
zim-desktop-wiki
Our great sponsors
lobster | zim-desktop-wiki | |
---|---|---|
37 | 163 | |
2,135 | 1,855 | |
- | 1.3% | |
9.4 | 8.4 | |
22 days ago | 13 days ago | |
C++ | Python | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lobster
- The Lobster Programming Language
-
The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
-
Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
-
What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
-
Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
-
Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
-
Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
-
What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
-
In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
-
Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
zim-desktop-wiki
-
Show HN: A Python-based static site generator using Jinja templates
I'll slightly modify your argument; because Pure HTML does suck:
Why don't people make static sites with a simple "Markdown-or-Similar to HTML" converter, CSS, and vanilla JS...etc?
(This is what I do, btw -- http://zim-wiki.org + a template)
- Zim – A Desktop Wiki
-
Show HN: A directory of open source alternatives to proprietary software
You should add Zim [1] to the "Personal Knowledge Management" section :)
[1] https://zim-wiki.org
-
Sent – simple plaintext presentation tool
https://meyerweb.com/eric/tools/s5/
And I just tweaked the CSS and added a bit of logic to included the possibility of one image per slide; as well as editing slides not with raw HTML but with https://zim-wiki.org (because that's what I'm really used to, I'm sure any Markdown thing would work just as well).
-
The rise and fall of the standard user interface
Absolutely; recently I realize I wish I'd never learned vim. I use too many other programs that are at least CUA-ish ( http://zim-wiki.org is the most important app I use ) and now I kind of want out. I haven't yet tried Modeless Vim, but that looks like my next experiment.
https://github.com/SebastianMuskalla/ModelessVim
- Zed is now open source
-
Writing HTML in HTML
It is so hard not to feel REALLY SMUG reading stuff like this, as someone who has run my own website as the working primary source for my college instruction for the past 15 years or so using https://zim-wiki.org. (before Markdown was much of a thing!)
It's borderline bizarre to have watched this method of doing things kind of die out, and then also come back in the form of "static site generators" -- which, frankly, are still way clunkier than this.
Write in Zim, export to html, rsync to site. Easy.
- Note-apps =HELL
- Ask HN: What are some unpopular technologies you wish people knew more about?
-
The complex simplicity of my static websites
FWIW, I've been using http://zim-wiki.org for YEARS. (Sites a little messy and I need to clean it up, but it's extremely functional,) I host my college classes websites from it, to the point that I forced myself to learn the Canvas API, to just clone the page from this site to the front page of Canvas and change the links so they come back here.
jrm4.com
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
obsidian-mind-map - An Obsidian plugin for displaying markdown notes as mind maps using Markmap.
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
vimwiki - Personal Wiki for Vim
language-ext - C# functional language extensions - a base class library for functional programming
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
mun - Source code for the Mun language and runtime.
logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.
swift - The Swift Programming Language
obsidian-dataview - A data index and query language over Markdown files, for https://obsidian.md/.
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
Trilium Notes - Build your personal knowledge base with Trilium Notes