lobster
leo-editor
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lobster | leo-editor | |
---|---|---|
37 | 16 | |
2,100 | 1,445 | |
- | 0.8% | |
9.4 | 10.0 | |
2 days ago | 6 days ago | |
C++ | Python | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lobster
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
- Optimizing Concurrent Mark&Sweep latency? What are the ways?
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
I'm surprised the author didn't mention the Lobster programming language when evaluating a successor language:
https://github.com/aardappel/lobster
The language seems to be exactly what he was looking for - a high-performance high-level language specifically designed for video games.
leo-editor
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How to hoist the current method/function?
I know what folding is, that's just not what I want. I want to completely hide everything that is not related to the current function. For a while, I used http://leoeditor.com/ where I could have every function/method as a node in a tree, with the node body containing just that. Looking for a way to achieve the same in vim if possible.
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Organice: An implementation of Org mode without the dependency of Emacs
The lack of good node/graph based APIs for Org Mode is my beef as well. When you compare it with the APIs of the Leo Editor[1], Org pales in comparison. Manipulation that is trivial in the Leo Editor can be quite a pain in Org mode.
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Obsidian Dataview: Turn Obsidian Vault into a database which you can query from
> What outliners do you know which allow end-users to feed their data into formulas for processing it without using general-purpose programming languages?
Bit of a pointless constraint, the talk is about outliners, not no-code-datamangment. Which tool today does this even offer on a useful level?
But you can look at leo editor (https://leoeditor.com), which is active for 20+ years, fully scriptable and extendable. Though, it's a hot piece of garbage for laymen. It's offers a bunch of features and plugins even for non-coders, but I'm not sure it would satisfy you for this area, if you can't code.
But I'm not sure if there ever is a tool which will satisfy everyone with just a no-code-approach.
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LeoVue
Leo is a pretty amazing project: Edward K. Ream treats it as his life's work, it seems to me, and his energy on the mailing lists, constantly thinking in public, is an inspiration. https://leoeditor.com/
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Why LSP?
Hmm maybe you mean:
- Programming based on fragments, not documents (e.g. LEO https://leoeditor.com/)
- Live programming (e.g. smalltalk environments)
- ... where certain actions are not available, e.g. a PL geared towards speech recognition may not support "hover"
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Is it bad practice to start with Jupyter Notebooks?
There's also https://leoeditor.com/ where you can have a tree of nodes and execute any of them.
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The project with a single 11,000-line code file
I had this problem until I found an editor that had outlining as it's core design paradigm. Now, with the outline always visible, it's _really_ easy to navigate any length file.
Unfortunately, at one point I got so used to navigating with the outline that I ended up making a 1500 line function in C (I was an even worse C programmer then than I am now). Because of the outline, I could read and follow it easily, but anyone with a different editor was royally screwed :-(
If you're interested, the editor is LEO (http://leoeditor.com/) it's been mentioned on HN a few times
- Literate programming is much more than just commenting code
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If you're into 'Literate Programming', the Leo Editor can now be used as an extension for VSCode!
Going to https://leoeditor.com/ I see this:
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
language-ext - C# functional language extensions - a base class library for functional programming
swift - The Swift Programming Language
mun - Source code for the Mun language and runtime.
obsidian-alfred - Alfred workflow for Obsidian note-taking app. Open vaults and files in Obsidian.
clerk - ⚡️ Moldable Live Programming for Clojure
leointeg - Leo Editor Integration with VS Code
obsidian-minimal - A distraction-free and highly customizable theme for Obsidian.
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
zim-desktop-wiki - Main repository of the zim desktop wiki project