lobster
coffeescript
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lobster | coffeescript | |
---|---|---|
37 | 54 | |
2,135 | 16,432 | |
- | - | |
9.4 | 3.4 | |
22 days ago | about 1 month ago | |
C++ | CoffeeScript | |
- | MIT License |
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lobster
- The Lobster Programming Language
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
coffeescript
- CoffeeScript
- Ask HN: Why don't browsers just build a non-JS interpreter?
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alternatives to the javascript ecosystem
That said, there are ways to embrace the JS ecosystem without actually using JavaScript. Many popular languages have transpilers that will convert code written in that particular language into something that will run natively in a web browser (in other words, JavaScript). Even TypeScript is a language that gets transpiled into JavaScript, so it's not that outrageous of a concept, it just gets more difficult to do the further you get away from languages that don't already look like JavaScript.
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Vanilla+PostCSS as an Alternative to SCSS
As a front-end web developer, do you still use CoffeeScript or jQuery? Unlikely, as TypeScript, ES/TC39 and Babel (and the retirement of Internet Explorer thanks to @codepo8 and his EDGE team) have helped to transform JavaScript into some kind of a modern programming language.
- Por que Elm é uma linguagem tão deliciosa?
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An Introduction for TypeScript
CoffeeScript
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Why React isn't dying
On the other hand, companies choose React because that's where all the developers are. If you want to build something that can be maintained years from now, you better not choose the next hype train that goes straight to nowhere (remember CoffeeScript ?). You want something battle tested that has stood the test of time, where you won't have trouble finding developers to scale once you need to. And nobody ever got fired for choosing React.
- List of languages that compile to JavaScript
- We're breaking up with JavaScript front ends
- Suggestion for coding project
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
Elm - Compiler for Elm, a functional language for reliable webapps.
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
language-ext - C# functional language extensions - a base class library for functional programming
purescript - A strongly-typed language that compiles to JavaScript
mun - Source code for the Mun language and runtime.
imba - 🐤 The friendly full-stack language
swift - The Swift Programming Language
servant - Main repository for the servant libraries — DSL for describing, serving, querying, mocking, documenting web applications and more!
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core