lobster VS Nu

Compare lobster vs Nu and see what are their differences.

lobster

The Lobster Programming Language (by aardappel)

Nu

Repository hosting the open-source Nu Game Engine and related projects. (by bryanedds)
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lobster Nu
37 4
2,135 1,024
- -
9.4 10.0
21 days ago 7 days ago
C++ F#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lobster

Posts with mentions or reviews of lobster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.

Nu

Posts with mentions or reviews of Nu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-27.

What are some alternatives?

When comparing lobster and Nu you can also consider the following projects:

cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop

num-bigint - Big integer types for Rust

treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)

accesskit - UI accessibility infrastructure across platforms and programming languages

language-ext - C# functional language extensions - a base class library for functional programming

iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua

mun - Source code for the Mun language and runtime.

Xelmish - XNA + Elmish - 2D game development framework with F#

swift - The Swift Programming Language

druid - A data-first Rust-native UI design toolkit.

cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at

FunctionalProgrammingInGames - Functional Programming in Games Resources