lmms
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lmms | uBlock | |
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206 | 2,991 | |
7,539 | 42,883 | |
1.7% | - | |
9.3 | 9.9 | |
4 days ago | 5 days ago | |
C++ | JavaScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lmms
- Studio One 6.5 is now available as public beta version for Ubuntu Linux
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Ask HN: Getting Started with DAW?
So, I saw the other day the release of the ep-133, and it happens that I want to get started doing that kind of stuff (e.g., creating simple beats). I have zero knowledge about DAW/sampling and music in general (my background is in soft. engineering), so the first thing that I searched on Google is "open source daw" and I found LMMS (https://lmms.io/). I'm going through the documentation right now.
Do you know which kind of books/articles/blogs I can follow to get started in this world of DAW? I would like to get the fundamentals first and then start experimenting (e.g., not sure if the analogy is correct, but "it's like I don't want to learn JavaScript, but I want to learn data structures, algorithms and programming in general")
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If you're interested in eye-tracking, I'm interested in funding you
# Topic 2: Dasher + Guitar Hero style music theory/improvisation practice program
Back "on topic": I remember being quite enamoured/fascinated by dasher when I first encountered it. It's quite a unique interaction paradigm with the constant "forward movement" and "intelligent" pre-filtering/constraint of options with size-based prioritization.
Your suggestion to extend this interaction style for use in the music theory domain immediately appealed to me, as it intersects with some musical things I've been thinking about/playing with recently.
Over the past couple of years I've been playing around with ("rules based" rather than ML) procedural music generation primarily in the context of games.
This has been motivated by a couple of things: partly a procgen project is helpful as a driver for gaining an deeper understanding of music theory which I would like to develop for my own composition/production; and, I'm really interested in exploring ways of providing people with the experience of actually composing/creating their own music--which is something I think many people perceive as something only "musicians"/"composers" can do.
The latter is driven my own music composition/creation/education experience: I learned piano as a kid for about a year until it was "mutually agreed" that if I wasn't going to practice perhaps it would be best to stop. :D But I've always really enjoyed music, particularly electronic/dance/EDM, and wanted to also create it & not just consume it--over the years I played around a tiny amount with creating some but gravitated toward DJing as my primary means of musical expression.
Then a few years ago I started "more seriously" creating tracks with LMMS (a FLOSS DAW https://lmms.io) and while progress was slow it was still nice to be able to enjoy the results.
But I grew frustrated/dissatisfied by the fact that I didn't really know how to add more of a melodic component to my music. (I'm an Anthemic Trance guy from way back. :D )
Over a couple of years after butting my head up against Music Theory a few times and bouncing off again (not unlike my experience with Rust :D ) one day I suddenly somehow "saw" some of the (simplified) Music Theory patterns/rules that I'd not internalised/understood previously.
And then I could add melody to my tracks! :o I mean they weren't masterpieces but it sounded like music! It blew my mind. :)
Not long after I realised something I found quite profound: it felt like music, instrument skills & music theory had only ever been presented to me as a thing that you did so you could play other people's music but I never wanted to play other people's music, I wanted to create my own!
Which then triggered a period of "Why didn't anyone teach me years ago when I was a kid that you could create your own music by starting with a few simple rules & building on them? Here I was "many" years later voluntarily learning about music theory, trying to apply it and even practising scales! :o
Anyway, that experience made me wonder if other people have experienced music & its creation in the same way and what opportunities there might be (particularly within a game/casual context) to provide those people with their first taste of creating music through a "guided" experience of just playing (in both senses of the word).
So, yeah, the "Guitar Dasher"/"Piano Dasher" concept aligns quite nicely with that. :)
Not that anyone asked me. :D
Couple of related things:
* Your suggestion also reminded me of another FLOSS DAW I played around with called Helio which has a "chord tool" (https://docs.helio.fm/tips-and-tricks.html#chord-tool) which appears as a pie-menu pre-populated with chords that fit with the current scale/root. I seem to recall that there are commercial DAWs that also have a similar UI.
* While I'm not particularly happy with its current state (really need to upload the most recent version of the code, which I'm fractionally happier with) here's my first foray into music procgen for a game jam entry (with a "debug quality UI" for controlling the output), if you're interested in checking it out: https://rancidbacon.itch.io/the-conductor
* And from a different angle here's another game jam entry where the concept I was playing with was essentially using music theory concepts as the basis for creating combat interactions/patterns (e.g. "Oh, no, how am I going to harmonize with whatever that was that the boss just played?!") and it all takes place on the "Grand Staff"/"Great Stave": https://rancidbacon.itch.io/stave-off
(Unfortunately as often seems to be the case I ended up spending more time fighting with a Unicode music engraving font/standard than I did writing game play for that last one. :) )
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Midi I/O vs USB
Of course, you need some kind of DAW software in your PC that receives MIDI (from LPK), creates the audio data and sends them to Volt. If you have zero experience with this, start with some kind of simple and self-contained DAW, like e.g. "LMMS" (free download). Later you can graduate to more complex (and expensive) DAWs and separate VST plugins.
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touhou 23 gameplay real !!!!(π¨π¨π¨π¨)
song made in lmms by me
- Is LMMS still being developed?
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Linux for Video Editing and Photo Editing and Music DJ: Some idea?
For music making, it kind of depends on what you use normally but LMMS is a decent free DAW.
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My dual boot with windows 11 won't boot past intro screen or even into bios after failed attempt to fix frequent Kerbal panic.
Give a try to Ardour, LMMS, MusE and Rosegarden.
- Can't drag and drop instruments at all
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Resources and such
LMMS
uBlock
- Mobile Ad Blocker Will No Longer Stop YouTube's Ads
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Some notes on Firefox's media autoplay settings in practice as of Firefox 124
Check out uBlock Origin's per site switches [1]
[1]: https://github.com/gorhill/uBlock/wiki/Per-site-switches#no-...
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Brave's AI assistant now integrates with PDFs and Google Drive
If ads, in particular on YouTube, are the problem, anything Chromium-based is probably only going to get worse and worse (see [1] and [2]). So that basically leaves you with Firefox and Safari.
I work for Mozilla (speaking for myself, of course), so I'll leave you to guess which I'd recommend :P
[1] https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-b...
[2] https://arstechnica.com/gadgets/2023/09/googles-widely-oppos...
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X.org Server Clears Out Remnants for Supporting Old Compilers
https://github.com/gorhill/uBlock
Or if on mobile, it is well worth it to look up adblock options for the browser you use.
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Mozilla thinks Apple, Google, Microsoft should play fair
What are the compelling advantages of Chrome nowadays?
Chrome is working to limit the capabilities of ad blockers:
https://www.malwarebytes.com/blog/news/2023/11/chrome-pushes...
Whereas a compelling advantage of Firefox is that uBlock Origin works best in Firefox:
https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-b...
Advertising networks have often been vectors for malware. Using an ad blocker is an important security measure. Even the FBI recommends ad blockers:
https://www.malwarebytes.com/malvertising
https://theconversation.com/spyware-can-infect-your-phone-or...
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Brave Leo now uses Mixtral 8x7B as default
> It allows for 30,000 dynamic rules
That is not what we mean by dynamic filters. From https://developer.chrome.com/blog/improvements-to-content-fi...
> However, to support more frequent updates and user-defined rules, extensions can add rules dynamically too, without their developers having to upload a new version of the extension to the Chrome Web Store.
What Chrome is talking about is the ability to specify rules at runtime. What critics of Manifest V3 are talking about is not the ability to dynamically add rules (although that can be an issue), it is the ability to add dynamic rules -- ie rules that analyze and rewrite requests in the style of the blockingWebRequest permission.
It's a little deceptive to claim that the concerns here are outdated and to point to vague terminology that sounds like it's correcting the problem, but on actual inspection turns out to be entirely separate functionality from what the GP was talking about.
> Giving this ability to extensions can slow down the browser for the user. These ads can still be blocked through other means.
This is the debate; most of the adblocking community disagrees with this assertion. uBO maintains a list of some common features that are already not possible to support in Chrome ( https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-b... ) and has written about features that are not able to be supported via Chrome's current V3 API ( https://github.com/uBlockOrigin/uBOL-home/wiki/Frequently-as... ). Of particular note are filtering for large media elements (I use this a lot on mobile Firefox, it's great for reducing page size), and top-level filtering of domains/fonts.
- uBlock Origin β 1.55.0
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In 2024, please switch to Firefox
> "Its happened before"
> That's not an argument
It's a subheading to "2. Browser engine monopoly". The subsection's purpose is describing how bad things were during the IE monopoly to reinforce that it's something to be avoided.
> in fact you could counter-argue that IE left a lot of technical debt
That would be agreeing with the article, unless I understand what you mean.
> On top of that, the internet was very different back then.
In a way that now makes it harder for truly new competing engines to pop up due to increased complexity of the web.
> I'm still not convinced, why would I change my browser?
The points made in the article are:
* Increased privacy, opposed to willingly giving your data to an ad-tech company
* Helps avoid a browser engine monopoly which would effectively let Google dictate web standards
* Itβs fast and has a nice user interface
Onto which I'd add:
* Content blockers work best on Firefox (https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-b...), doubly so when Manifest V3 rolls out
* Allows more customization of interface and home page
* UX improvements, like the clutter-free reader mode, aren't vetoed to protect search revenue as with Chrome (https://news.ycombinator.com/item?id=37675467)
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Ask HN: Is Firefox team too small to do serious security tests?
Advertising networks are vectors for malware:
https://www.cisecurity.org/insights/blog/malvertising
https://www.malwarebytes.com/malvertising
https://theconversation.com/spyware-can-infect-your-phone-or...
So if you're concerned about security then you want the browser with the best ad blocker.
uBlock Origin works best in Firefox:
https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-b...
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What is the safest and best browser to use???
Firefox has the best adblocking capability with ublock origin, which explicitly operates better on Firefox. https://github.com/gorhill/uBlock/wiki/uBlock-Origin-works-best-on-Firefox
What are some alternatives?
muse - MusE is a digital audio workstation with support for both Audio and MIDI
VideoAdBlockForTwitch - Blocks Ads on Twitch.tv.
ardour - Mirror of Ardour Source Code
Spotify-Ad-Blocker - EZBlocker - A Spotify Ad Blocker for Windows
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
bypass-paywalls-chrome - Bypass Paywalls web browser extension for Chrome and Firefox.
ebsynth - Fast Example-based Image Synthesis and Style Transfer
duckduckgo-privacy-extension - DuckDuckGo Privacy Essentials browser extension for Firefox, Chrome.
helm - Helm - a free polyphonic synth with lots of modulation
ClearUrls
Tenacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems. Project currently on an indefinite hiatus.
AdNauseam - AdNauseam: Fight back against advertising surveillance